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  1. #11
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Thinking on it, I dont think all classes should be jobs, but I do think some should be.
    I dont think all jobs or classes should have secondary roles, but some should.

    I dont think they should all have the same experience. (Just to varry it up a little.)
    And classes/jobs shouldnt be locked to a single weapon,a s this creates development issues down the road. (mostly in the number of weapons needing to be made every patch/expansion)

    Here's my list, based on future proofing other jobs not out yet, but always could be out eventually.

    2.0
    GLA GLA would be to PLD what BLU is to other jobs. It's focus is money making, by doing mini solo trials at the arena fights. It's an easier class to DPS as than PLD, but can still upgrade to PLD once it reaches a certain Arena tier. This isnt locked to "level" but performance in the Arena (Which is "technically" soft locked to a level, in order to win the fights) I would give them any weapon, but in japanese they are blade masters, so all bladed weapons. They are a DPS ONLY in dungeons, and cant be in raids. It shares its level with PLD. The level range they should be able to unlock PLD is roughly at Lv15. (So they can start tanking, if they want faster dungeon queues)
    MRD Pirates, so pretty much any weapon. Like GLA they are DPS only in dungeons, but unlike GLA, they can go into raids as their DPS counter to WAR. They unlock WAR at Lv15 as well, only due to lack of tanks available at low level. Shares the levels together.
    CNJ due to lore changes from yoshida, im conflicted as to which route i would take. I was a 1.0 player who felt CNJ should be BLM.
    THM same as above, I felt THM should have been the WHM. so I'll reserve opinion on these 2. (Though maybe stay its own thing, and be a semi "Necromancer" job)
    ACN 1.0 had them come off differently, with their magitech staves. I think I'd stick to that idea, and go with something closer to what MCH is. Buffer/DPS but caster, not physical. (They dont upgrade or share a job)
    ARC the selfish DPS counterpart to BRD. But they do not share their exp. You pick either at the ARC guild. Rival jobs to eachother. (They gain access to cross bows as well as bows)
    LNC Another hard one like CNJ/THM. In lore, LNCs are guardians for gridania, and DRGs are dragon assassins. (Templar knights being the guardians of ishgard) But I cant help but think of classic FF gameplay, where DRGs were one of the most tanky jobs in the series. So... Im going to say LNC straight up becomes DRG by Lv25-35 range, and once it does, it can never go back to LNC.
    PGL Similar issue as LNC, I remember 1.0 PGLs wanting to be evasion tanks, and yoshida took that away from them in 1.19. They were also more melee magic combo before. We currently lack any melee casters, as we only have ranged casters, so If I were to keep PGL, rather than just rename it MNK and be done with it, it would either be an evasion tank (which i think is terrible for the current build, and a strong counter to my DRG plans) or one of my melee casters. Unlike LNC, im not sure yet. I'd rather just have MNK, and remove PGL all together, since PGLs ideas came from other jobs, which are better suited to what it was trying to do.
    ROG This would upgrade to BOTH THF and NIN. the original ROG class would be permanently lost, once you unlock either of the 2. You unlock THF at Lv20, and NIN at Lv40.

    (note: tanks would NEVER get -X% of damage taken)
    PLD A focus on shield mitigation. For tank busters, the idea is to force a block. (They can also parry AND block a single attack) Cures+Protect/Shell
    2s GCD, and raises the DPS of the other tanks. (support DPS)
    WAR Pure defense. (not HP theme) selfish DPS compared to PLD, with little to no oGCD attacks. (To make the weight of each swing feel heavy, and the large weapons feel slower compared to 1handed weapons) (also saving the HP theme for DRK)
    WHM remove regen. (medica2 regen is ok) protect/shell are instant cast shields. No longer uses Stone/Aero. Uses Dia/Banish instead. (The 3 removed spells will go to other classic jobs known to use those spells as well)
    BLM LB3 would be Demi Ultima. Fire would be the DoT, and Thunder the main damage spell. Pretty solid in terms of classic BLM feel, while not stepping on the toes of too many other jobs, other than their LB3.
    SMN Instead of DoTs, a focus on Buffs to their pet. Once fully buffed, an Egi becomes a Demi, and is a burst phase. All attacks are AoEs, and pets dont have HP bars. (To balance future jobs better) uses staves/rods. EDIT: Actually each pet is tied to 1 of 4 DPS arch types. Melee Support/selfish DPS, or Ranged support/selfish DPS. Titan would just be for soloing, as it raises your survival rate, but doesnt actually tank for you. just stuns normal mobs, raises your defense a little, and keeps mobs weighted down. doesnt work in dungeons.
    BRD Only uses a bow, but is support DPS like it currently is. Doesnt share exp with ARC.
    DRG The evasion tank. Slightly less HP/Defense from PLD or WAR, doesnt have as easy of a time handling filler attacks, or cleaves w/o the help of an off tank. But handles tank busters the best. (Jumps) its base HP/defense and higher parry rate, and small bucklers (only the small ones) for a small chance to block a small amount of dmg.
    They have an emergency jump, that requires less timing, and can avoid a lot of dmg, but drastically hurts their threat/DPS, due to no longer being in the fight, better for tank swaps. (Also weaves in quicker DPS jumps to feel faster than WAR, despite a 2.5s GCD)
    MNK the job focuses on positionals, and a low GCD. (Id make most GCDs a rear positional, and a weaved oGCD thats flank positional. but current MNK is pretty good)
    THF Melee Selfish DoT/rear DPS. (Also steals items/crystals with Mug. THis is the MAIN method to obtain crystals for crafting, not gatherers, and MUG/steal is up every few seconds)
    NIN the Ranged Support DPS that DNC is trying to be. Throwing weapons being the primary focus. (Mudras would be changed, so as to give DNC a "mudra" like dance system) They can use daggers or Katanas, but their GCD is either 2s or 2.5s depending on which weapon they choose. (2.25s if one of each, but not a good choice, due to lining up abilities)
    SCH wouldnt exist. A completely different job would be in it's place, with a very similar toolkit, but still not quite the same. (the parts i didnt use, were already in use by other planned jobs)


    Future jobs, and reasonings:
    RDM would be able to be Melee Caster, or Melee Healer. (The retooled SCH actually) They lack good AoE options, and make up for it with dual cast, and some other options depending which thing we're talking about. (Love the current RDM though, would miss it if I went this route) (Also,. would debate if CNJ became RDM)
    DRK HP tank. Is healed for more like WAR, and mitigation uses up HP. (TBN uses 5% of your HP, to grant you a shield of 25% HP) Instead of eating through MP, it eats through Blood. Like HW DRK, if you run out of Blood, THEN it eats your HP. The idea being to never get to that point.
    BLU I have two variations that work. The "Every DPS arch type" It can be a melee caster, or a ranged caster. Then it can be selfish DPS, or support DPS. (Of course everyone is going to pick support, except a few people who really want big numbers)
    or the Caster Tank. The caster tank is easier to make, and keep up to date with expansions, so its the most likely one of the two. (Damage MP, and constant spell buffs to maintain survival) EDIT: actually the all DPS type should go to SMN. This way each pet can be one of those 4 arch types, and they can pick which type they prefer.
    TIM Time Mage (Healer) uses Gravity on mobs 5 levels lower than them to half their HP. Comet for single target, and Comet2+Meteor for AoE. (Meteor takes time to get to, cant be spammed) Regen HoT healer. Supportive with Haste effects, and Slow effects. (Stop being stun, though id do something more advanced if allowed) Quicken to cause all of the HoTs to instantly finish all of their HoT effects at once. I do love the AST cards, so in hindsight, Id love to incorporate the cards still, but slightly different effects and potencies.
    MCH I honestly would pass this off to someone else to work on. Just not interested in theory crafting MCH.
    SAM Their Ranged Attack should be "Gil Toss" lol. Just cap the dmg based on STR, and have it only take up a small amount of gil. THey shouldnt range, but if they feel they must, they do so at the cost of their gil, not TP lol.
    (0)
    Last edited by MaraD_; 05-21-2019 at 01:25 AM.

  2. #12
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Arcanist is the stand-in for Arithmetician from from FFT. Remember there was no "Scholar" class in FFT, but like Scholars from other games, Arithmetician could cast variety of magic and targeted based on variables like level/height, etc. That said, Arcanist uses math in FFXIV to cast its spells.

    From the FFXIV lorebook:

    The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was their efforts to express the nature of aether in mathematical terms that gave rise to the exacting science that we practice today. These definitive formulas are represented by "arcane geometries"—patterns that allow arcanists to manipulate aetheric energy and produce specific effects. The ability to shape this energy also allow practitioners to manifest arcane entities known collectively as "Carbuncle." This is perhaps the most defining power attributed to the art of arcanima.
    (0)

  3. #13
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Arcanist is the stand-in for Arithmetician from from FFT. Remember there was no "Scholar" class in FFT, but like Scholars from other games, Arithmetician could cast variety of magic and targeted based on variables like level/height, etc. That said, Arcanist uses math in FFXIV to cast its spells.

    From the FFXIV lorebook:
    Summoner also takes it a step further with the math based spells.

    Which is why the Allagan's ended up using technology to do the complex formulae needed for Summoning magicks... Right before they went and killed all the Summoners... Then started to use Summoning as a defence mechanism after Sari got all angsty and devised Aetherochemical Summoning and they found his research...

    ...

    Allagans aren't good at sticking with decisions...
    (1)

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