I wouldn't even mind if they had to limit the number of beasts in order to make it NOT a limited job. Taming the ones that we do use could be our job quests just as easily.



I wouldn't even mind if they had to limit the number of beasts in order to make it NOT a limited job. Taming the ones that we do use could be our job quests just as easily.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?
There's a really simple solution to that - simply have your choice of beast be an aesthetic choice or an equivalent choice, instead of having them be hyper-specialized carbon copies of mobs out in the world.





In WoW you had a massive list of beasts you could tame, but they used archetypes in order to control balance (like a tank pet or a damage pet, etc). They used to be far more personalized but it was difficult to balance / expect players to have / do certain things.
While I'm not suggesting FFXIV copies everything from WoW I would really hope whoever makes Beastmaster in FFXIV plays WoW's Hunter Beastmaster spec in order to broaden their ideas and what players might expect (rather than accidentally underdeliver as they had a limited pool of ideas, meanwhile players go pointing off to games that did it better and wonder why they couldn't have done it at least 'that good' if not ideally better of course). It's had some ups and downs but it has had quite a few really good moments. Also when trying out WoW's beastmaster also check out WoW's warlock again, and the pet ai, and try to make a better ai / interaction gameplay wise lol. FFXIV's pets are not known to be the easiest to work with sometimes.
Last edited by Shougun; 11-07-2020 at 06:18 AM.
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