I've been seeing a lot of people talking about beast master and it got me thinking on how the best way to implement this classic job to the game.
After brainstorming with what little brain cells I have left I thought of something that I think might be cool.
What if instead of beast master job, we use the concept of beast master to expand a feature already in the game. By feature, I mean the companion system. Currently the companion system is limited to just the chocobo. However with beast master implementation into it this could expand the options to any monster, beast, etc we can tame. After we could advance them by choosing a path for them that we choose like the chocobo has a melee attacker, tank, and healer. Want a pet behemoth tank? melee attacker? what about a spell caster? It would most likely have to go by species and not limited to roles like dps, tank, healer. Maybe expand it to debuffer, buffer, etc as well.
I'll use a cactuar as an example. I can see its three paths being melee attacker, ranged attacker, and buffer. The melee attack would of course focus on tackling and attacking from close range. Ranged attacker could be how it shoots needles at enemies and attack. Then the buffer could provide support buffs to your character while you fight such as haste. Providing more powerful skills as you go further down the path with skill points.
Even after implementation it could still be expanded on, maybe include new quest as more monsters and types are added to the game.
Pros
Don't have to worry about limitations due to balance
New content and expansion on a feature that hasn't been touched upon in any significant way in a long time
allowing you to fight alongside your pet as any job you want such as a healer, tank, etc.
following the companion system, you could grow the pet by choosing which path to develop them which could be different based on species.
Cons
wouldn't be able to use in dungeons/limited to open world
it wouldn't be a job on its own, not even a limited job