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  1. #1
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88

    Beastmaster implimentation

    I've been seeing a lot of people talking about beast master and it got me thinking on how the best way to implement this classic job to the game.

    After brainstorming with what little brain cells I have left I thought of something that I think might be cool.

    What if instead of beast master job, we use the concept of beast master to expand a feature already in the game. By feature, I mean the companion system. Currently the companion system is limited to just the chocobo. However with beast master implementation into it this could expand the options to any monster, beast, etc we can tame. After we could advance them by choosing a path for them that we choose like the chocobo has a melee attacker, tank, and healer. Want a pet behemoth tank? melee attacker? what about a spell caster? It would most likely have to go by species and not limited to roles like dps, tank, healer. Maybe expand it to debuffer, buffer, etc as well.

    I'll use a cactuar as an example. I can see its three paths being melee attacker, ranged attacker, and buffer. The melee attack would of course focus on tackling and attacking from close range. Ranged attacker could be how it shoots needles at enemies and attack. Then the buffer could provide support buffs to your character while you fight such as haste. Providing more powerful skills as you go further down the path with skill points.

    Even after implementation it could still be expanded on, maybe include new quest as more monsters and types are added to the game.

    Pros
    Don't have to worry about limitations due to balance
    New content and expansion on a feature that hasn't been touched upon in any significant way in a long time
    allowing you to fight alongside your pet as any job you want such as a healer, tank, etc.
    following the companion system, you could grow the pet by choosing which path to develop them which could be different based on species.

    Cons
    wouldn't be able to use in dungeons/limited to open world
    it wouldn't be a job on its own, not even a limited job
    (2)

  2. #2
    Player
    GrindShack's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rezo Zilant
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    I like the idea to use the Companion System, as the jumping point for Beast Master, however I would like to see it implemented as an actual JOB proper.

    Edit: what about the use of Mounts, or Minions as "Beast Glamours".
    That way the build you choose under the companion system translates to any "Glamour" your choose.
    That way a player isnt restricted to using the best, or highest level pet. Rather a choice to have something that suits your character.
    Would also make use of all those mounts and minions.

    Dragoon summons Midgardsomer ...
    (0)
    Last edited by GrindShack; 05-18-2019 at 07:26 AM.

  3. #3
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm gonna be that guy and say fix summoner aesthetics and pet gameplay first. Not because I'm trying to be a jerk but because I want to spare BST the same pain.



    Trust me, you really don't want to play with the same 3 pets for years.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #4
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by SenorPatty View Post
    I'm gonna be that guy and say fix summoner aesthetics and pet gameplay first. Not because I'm trying to be a jerk but because I want to spare BST the same pain.



    Trust me, you really don't want to play with the same 3 pets for years.
    that is my biggest concern and why I suggest using this as an expansion of the companion system instead of a job. If it became a job it would need to be very limited in order to make balance easier. One of those limitations is the available pets. If they were to make it into a pet based job we would most likely get stuck with the same 3 pets much like summoner is resulting in the taming aspect not being there outside of job quests.
    As for gameplay, if they go with my suggestion then it would be more or less a lot like the chocobo we have now where it fights with us in the open world and the abilities it has we have some control over adding variety to the pets we have. Could even have pets for different occasions whether you need damage, healings, support, debuffer, etc.
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    My idea for Beastmaster does not reflect most people. My desire for this class is to be another gatherer that facilitates the acquisition of mob drops. That doesn't mean it cannot tame beasts in the outer world. I think it would be awesome if the beasts they compel do work like companions. You can use them in battle, and even mount them. But the companion aspect to them would just be one of several features that would make it a fun and interesting class to play.

    It would basically function as another limited job, but be a step up for a gatherer instead of a step down like with BLU. You can't use it in duties, but instead have it's own game much like how BLU and FSH do.
    (1)

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I think the issue is that people want a Beastmaster Job to play a Beastmaster Job. Not to just run around with a reskinned Chocobo (Since, Chocobo can already be Tank, Healer or DPS. If you're rich enough you can level it to level 20 and max out all 3 trees to boot)

    Think something akin to Beastmastery spec'd Hunters in WoW, or White Lions spec'd for either their Lion or their Hybrid tree from Warhammer Online. Where you have skills that make your pet do something with you and have buffs you apply to each other.

    As far as taming and the like goes... They could go the WoW route and put pets into different "Families" so that they can be grouped into similar stats/skills and make "Taming" more of a cosmetic change than actually core gameplay (Such as in prior games where you'd control an enemy in a fight for a short while, such as a single turn)

    Alternatively, they could make Taming simply a side-activity, much like BLU going around and learning spells for such things as pure cosmetics or to utilize for such things as your Companions suggestion. While actually combat-wise playing more like the Tamer from BDO where the "Pet" is a shadowy/aetherial animal that comes out with your attacks. (This would also be able to bypass the crap AI that plagues SMN)
    (1)

  7. #7
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I like the idea, but feel that it can be expanded on. I would much rather it be a job on its own than a feature that any job can imitate. That can be either limited or standard. Though when I think of BST, I think of actively going out, taming and observing beasts to know their traits and abilities. Like a monster journal where after a time battling against or with a species you learn more about them. Maybe even a psuedo reputation system where you improve your relationship or knowledge with a certain species.

    That also means every species should have differences besides on how they look. For example: crabs are a sturdy bunch and would make great tanking pets. You start of with a lowly crab that you can find in La Noscea or Thanalan and as your relationship improves it gets stronger and learns new abilities. Then you have more supportive beasts like the mandragora who excel in debilitating enemies with poisons and giving allies regen effects. I like the idea that as they get stronger they can "evolve" into stronger versions of their species. I would love to see a crab turning into the B rank Helmet Crab or the mandragora into a Royal with their own noticeable differences between the "lower" and "higher" members of their species.

    It's beginning to sound a lot like World of Final Fantasy. Which kind of pushes it more into the limited job camp.

    Of course this will require some fine-tuning of the AI or maybe organize special abilities as commands that only the master can give. Would suck to have to micromanage the cool actions like you have to with the faeries and primals.
    (0)

  8. #8
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    I know it would be impossible to do in FFXIV but my iteration of Beastmaster would stem from FF13-2 when defeating mob & captured them as monster crystals, you was able to use them in battle. Different monsters had different abilities: buff, debuff, sentinel, medic, magic damage, physical damage. Chose what beasts you want in your party & can be switch out often. Most likely it would be a limited job.
    (1)

  9. #9
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Limited, my twist allow beastmaster to collect the essence of monsters they kill in the wild, let them build up a certain number similar to AP from earlier ff games to master each monster form. Then once mastered the beastmaster can temporarily transform into a larger, stronger version of that monster at will. In the field a beastmaster can dominate the will of a wild creature and use it to attack, or defend against other monsters, or transform and fight alongside it's unwitting ally. In Dungeons or trials a beastmaster may use it's mastered forms to wreak havoc, and destruction upon the dungeons denizens. For those who brave the dungeons or can't find a monster they like in the field Craftable jug items may be used to spawn stronger named monsters for a period of time to fight at their side. Why Limited? Because the format of the limited job is perfect for beastmasters preferred style of play. Because it is Limited Beastmaster would not be balanced for all content and as such will be able to better exist as an overpowered solo berserker which would not need to worry about being Nerfed to play nice with others.
    (1)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Beastmaster will have to be a limited job, even if its not...

    In the sense that if its a proper job, it will have between 1 and 3 preset pets to choose from, only one of which will be used.

    That ir its a 'Limited Job' and you get to collect dozens of pets to use in just openworld content and a side game.
    (2)

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