Items
  • [dev1242] Culinarian recipes have been revamped. The changes are described below.
    * Learn more about the thinking behind the revamping of culinary recipes and food effects.
    • Food items have been changed as follows:
      • Food items now buff parameters not by fixed values, but by percentages. However, enhancements are capped at a maximum value. (Also, some items continue to provide a fixed-value boost.)
        (Example)
        When eating an Eft Steak (attack power +7%, maximum of 51)
        • When attack power is 600: A 7% boost would be 42. Therefore, attack power is increased to 642.
        • When attack power is 740: A 7% boost would be 54. This exceeds the maximum of 51. Therefore, attack power is increased by the maximum amount of 51, to 791.
        When making the calculation, equipped gear counts as part of the attack power value, but bonuses conferred by abilities and medicine do not.
      • Percentage boost, fixed cap, and duration are increased for HQ food items.
        * There is no increase in the experience point bonus.
      • All food items provide experience point bonuses.
      • Neither elemental nor physical parameters have any impact on the effect bonuses provided by food.
      • Eating ingredient items (such as raw meat and fish, fruits, and other unprocessed foods) only grants an experience point bonus.
    • The log display when using items has been changed.
      • The message ending "...and finds it to be divine" is used when the parameter is increased by the maximum fixed value.
      • The message ending "...and finds it to be delicious" is used when the parameter is increased by 90% or more of the maximum fixed value.
      • The message ending "...and finds it to be tasty" is used when the parameter is increased by 80% or more of the maximum fixed value.
      • For other cases, the message is simply "(player) eats (food item)."
      When a food item boosts multiple parameters, only one of the parameter boosts is displayed in the log.
    • The item help for foods describes the effects of the food, duration, and recast time.

    • Graphics have been added when using food items.

  • [dev1242] Alchemy recipes have been revamped. The changes are described below.
    * Read about the thinking behind the revamping of alchemy recipes and medicine effects.
    • Medicine items have been changed as follows:
      • Medicine items now boost parameters not by fixed values, but by percentages.
        However, enhancements are capped at a maximum value.
        (Example)
        When drinking a Mega-potion (20% HP recovery, maximum 600)
        A character with maximum HP of 2,000 recovers 400 HP.
      • Recovery items are no longer usable on other characters.
      • The boosts provided by medicines that buff players' own parameters have been capped at a maximum value.
        (Example) When drinking a Mega-potion of strength (attack power +18%, maximum of 125)
        • When attack power is 600: An 18% boost would be 108. Therefore, attack power is increased to 708.
        • When attack power is 700: An 18% boost would be 126. This exceeds the maximum of 125. Therefore, attack power is increased by the maximum amount of 125, to 825.
      • The effects of medicines that debuff foes have been tweaked.
      • When using debuffing medicines against a foe, the odds of success are no longer affected by the player's status (magic accuracy, etc.).
    • The item help for medicines describes the effect of the medicine, duration, and recast time.

    [dev1244] The accessory system has been revamped. View the reasoning behind these changes here.
    • Slot cost has been abolished.
    • In conjunction with the abolishment of slot cost, the following changes to gear slots have been made:

      BeforeAfter
      Right EarEars*1
      Left Ear
      NeckNeck
      Right WristArms*2
      Left Wrist
      Right Index FingerRight Finger*3
      Right Ring Finger
      Left Index FingerLeft Finger*3
      Left Ring Finger
      *1 Earrings (other than the moonlet) now come in pairs.
      *2 Bracelets (other than the patriot’s bracelet) now come in pairs.
      *3 All rings implemented as of patch 1.21 are worn on the index finger. Rings worn on the ring finger will be added in the future.

    • New recipes have been added for gear with optimal levels that better correspond with the levels at which the materials can be obtained.
  • [dev1237] High-quality items (HQ items) have been revamped, and synthesis specifications changed.

    ≪Reason for the Change≫
    Previously, the conditions for producing HQ results during synthesis were not clear, and players found it difficult to make HQ items, even when using HQ ingredients. We have therefore reassessed the synthesis process to make it easier to judge the quality of finished items. We have also changed the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it is easier than before to synthesize an HQ item when using HQ Materials. Furthermore, equipping HQ gear now boosts bonus parameters in addition to base parameters.

    ≪Changes to the Synthesis Process≫
    Quality and HQ odds have been changed as follows:
    • During synthesis, HQ odds are displayed as a percentage.
    • HQ odds change depending on Quality.
    • When synthesis materials consist exclusively of normal items, the initial Quality is close to zero. If all materials are HQ items, the initial Quality is around 500.
    • When beginning synthesis, durability will now always begin at 100, regardless of the Quality of the synthesis materials.
    • The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.
      • Standard synthesis increases progress and consumes more durability.
      • Rapid synthesis does not increase Quality.
      • Careful synthesis dramatically increases Quality.
      • A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.
      By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.
    • Odds of elements becoming unstable or growing chaotic have been reduced.
    • Even if elements grow chaotic, Quality is not reduced.
    • Set abilities can always be used. If five or less abilities are set, all synthesis commands are displayed. If six or more abilities are set, five of them are randomly selected and displayed as synthesis commands.
    • Time allowed for the input of synthesis commands has been increased from 10 seconds to 30 seconds.
      * This time limit is scheduled to be eliminated altogether in an upcoming patch.
    ≪Changes to Touching Up≫
    The process of touching up has been eliminated and replaced with the "Double Down" command.

    • If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to double down.
    • On a Double Down attempt, the odds of successfully producing an HQ item are half of those on the initial attempt.
    • If Double Down succeeds, the finished item becomes an HQ item.
    • If Double Down fails, the finished item is lost.
    • Should the player decide that the HQ odds are too low and there is little chance of success with Double Down, the process may be skipped to keep the finished item as-is.
    • If the odds of successfully producing an HQ item with Double Down are zero, then the Double Down does not take place and the item is completed as normal.
    • Double Down can be used with all recipes.
    ≪Changes to Experience Point Bonuses≫
    The experience point bonus that is given in proportion to the quality of finished items has been increased.

    ≪Changes to the Attributes of HQ Gear≫
    In addition to basic parameters (physical defense, damage, attack delay, etc.), HQ gear now also boosts bonus parameters (physical attack, magic attack, evasion, etc.)
    * For each equipped item, only certain bonus parameters are enhanced.
    * The change also applies to existing HQ gear (with certain exceptions).


  • [dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.

  • [dev1321] Several new items have been added.
    View the details.

    * The Keeper’s Hymn, used to reset attribute point allotment, will be usable from patch 1.21a.

  • [dev1076] Job-specific gear has been added.
    Requires: BRD (can only be equipped by bards)
    Requires: WAR (can only be equipped by warriors)
    Requires: MNK (can only be equipped by monks)
    Requires: WHM (can only be equipped by white mages)
    Requires: BLM (can only be equipped by black mages)
    Requires: DRG (can only be equipped by dragoons)
    Requires: PLD (can only be equipped by paladins)

    * Gear with class restrictions can also be equipped by the corresponding job.

  • [dev1242][dev1244] Several new recipes have been added.

  • [dev1242][dev1244] The quantity of items created in certain recipes have been adjusted.

  • [dev1237] High quality versions of the following items can no longer be crafted using main-hand tools:
    Eye Drops, Throat Drops, Dawn Drops, Spine Drops, Blood Drops, Lung Drops, Heart Drops, Peach Confetti, Cherry Confetti
    Successful synthesis for these items is now measured by how many of the items are created with each attempt.

  • [dev1322] The stack limit for several items has been increased from 12 to 99.
    Meat Dish / Egg Dish / Grain Dish / Vegetable Dish / Mushroom Dish / Sweet / Drink / Seafood Dish / Soup & Stew / Egg / Dairy Product / Vegetable / Grain / Spice / Fruit / Mushroom / Seasoning / Foodstuff / Freshwater Fare / Saltwater Fare / Meat / Potion / Remedy / Ether / Toxin / Panacea / Reagent / Dye / Paint / Oil
  • [dev1323] The categories for the following two items have been changed:

    ItemBeforeAfter
    Maddening PotionToxinsPanaceas
    Nerve DropsRemediesPanaceas
  • [dev1324] The selling prices for several items have been adjusted.

  • [dev1325] The buying prices for several items have been adjusted.

  • [dev1326] The stats for the following items have been adjusted:

    Item NameBeforeAfter
    Sorcerer's RobeDefense: 117
    MP: +40
    Magic Crit Evasion: +5
    Magic Crit Rate: +5
    Enmity: -5
    Defense: 117
    MP: +40
    Magic Crit Evasion: +5
    Magic Crit Rate: +35
    Enmity: -10
    Sorcerer's RingbandDefense: 49
    Magic Accuracy: +5
    Magic Crit Potency: +10
    MND: +3
    Defense: 49
    Magic Accuracy: +7
    Magic Crit Potency: +35

    MND: +3
    Sorcerer’s TightsDefense: 86
    Attack Magic Potency: +10
    INT: +5 VIT: +2
    Defense: 86
    Attack Magic Potency: +10
    INT: +7 VIT: +2
    Sorcerer’s HatDefense: 60
    MP: +30 INT: +5
    Enmity: -5
    Defense: 60
    MP: +30 INT: +5
    Enmity: -20
    Sentinel's CuirassDefense: 182
    HP: +50 VIT: +4
    MND: +4
    Defense: 182
    HP: +50 VIT: +4
    MND: +4 Block Rate: +5
    Mercenary's SlopsDefense: 89
    Evasion: +10
    Attack Power: +10
    Defense: 89
    Evasion: +10
    Attack Power: +15
    Sipahi SarouelDefense: 94
    Evasion: +15
    HP: +15 MP: +15
    Defense: 94
    Evasion: +25
    HP: +15 MP: +15
    Mercenary's ActonDefense: 146
    HP: +30 MP: +30
    STR: +9
    Defense: 146
    HP: +50 MP: +40
    STR: +9
    Sipahi TurbanDefense: 65
    STR: +5 Enmity: -3
    Wind Resistance: +3
    Defense: 65
    STR: +7 Enmity: -7
    Wind Resistance: +3
    Sentinel’s SabatonsDefense: 70
    HP: +27 VIT: +3
    Enmity: +3
    Defense: 70
    HP: +27 VIT: +3
    Enmity: +9
    Sentinel's Plate BeltDefense: 29
    DEX: +2 VIT: +2
    Stun Resistance: +1
    Defense: 29
    DEX: +4 VIT: +4
    Stun Resistance: +1

  • [dev1242][dev1244] Items obtainable from gathering points have been adjusted.
    * Information on certain gatherable items has been corrected at 3:15 a.m. (PDT) / 12:15 (GMT) on 3/13/2012.

    In addition to the aforementioned changes, the following items also can now be obtained through gathering:
    Nopales, Almonds, Tinolqa Mistletoe, Chanterelles, Matron's Mistletoe, White Truffles, Black Truffles
    The following items can no longer be obtained through gathering:
    Million Corn, Buffalo Beans
  • [dev1242][dev1244] Several items that were rendered obsolete due to their removal from recipes in patch 1.19 can now be used in recipes newly added in patch 1.21.


  • [dev1327] Several additions/changes have been made to the list of items available for purchase with company seals.
    • The following items have been added:

      ≪Materiel (All City-states)≫

      ItemDescription
      Dried PrunesSweetDried pixie plums, sweetened in the sun.
      Ginger CookieSweetA sweet and spicy cookie cut into the shape of a legendary black mage said to have recovered MP by eating the crispy treats.
      Hi-potion of PietyPanaceaThis concoction temporarily increases piety.
      Hi-potion of VitalityPanaceaThis concoction temporarily increases vitality.
      ≪Maelstrom – Storm Private First Class≫

      ItemDescription
      Lominsan AetherpassKey ItemA writ of permission issued by the Maelstrom, granting its bearer aetherial passage within Limsa Lominsa.
      ≪Maelstrom – Storm Sergeant Third Class≫

      ItemDescription
      Lominsan Half BardingKey ItemA lightweight suit of Maelstrom-issue chocobo armor.
      Lominsan BardingKey ItemA full plate suit of Maelstrom-issue chocobo armor.
      Lominsan Crested BardingKey ItemAn elaborately decorated suit of Maelstrom-issue chocobo armor.
      ≪Order of the Twin Adder – Serpent Private First Class≫

      ItemDescription
      Gridanian AetherpassKey ItemA writ of permission issued by the Order of the Twin Adder, granting its bearer aetherial passage within Gridania.
      ≪Order of the Twin Adder – Serpent Sergeant Third Class≫

      ItemDescription
      Gridanian Half BardingKey ItemA lightweight suit of Twin Adder-issue chocobo armor.
      Gridanian BardingKey ItemA full plate suit of Twin Adder-issue chocobo armor.
      Gridanian Crested BardingKey ItemAn elaborately decorated suit of Twin Adder-issue chocobo armor.
      ≪Immortal Flames – Flame Private First Class≫

      ItemDescription
      Ul’dahn AetherpassKey ItemA writ of permission issued by the Immortal Flames, granting its bearer aetherial passage within Ul'dah.
      ≪Immortal Flames – Flame Sergeant Third Class≫

      ItemDescription
      Ul'dahn Half BardingKey ItemA lightweight suit of Immortal Flame-issue chocobo armor.
      Ul'dahn BardingKey ItemA full plate suit of Immortal Flame-issue chocobo armor.
      Ul'dahn Crested BardingKey ItemAn elaborately decorated suit of Immortal Flame-issue chocobo armor.
    • The following items have been replaced:

      ≪Maelstrom≫

      BeforeAfter
      Dated Silver RingSilver Ring
      Dated Pearl RingPearl Ring
      Dated Silver ChokerSunstone Choker
      Dated Electrum ChokerMythril Gorget
      ≪Order of the Twin Adder≫

      BeforeAfter
      Dated Silver RingSilver Ring
      Dated Pearl RingPearl Ring
      Dated Silver ChokerMalachite Choker
      Dated Electrum ChokerMythril Gorget
      ≪Immortal Flames≫

      BeforeAfter
      Dated Silver RingSilver Ring
      Dated Pearl RingPearl Ring
      Dated Silver ChokerFluorite Choker
      Dated Electrum ChokerMythril Gorget
    • Quantities and prices of the following items have been adjusted:

      ItemBeforeAfter
      Qty.SealsQty.Seals
      Dusken Draught (Maelstrom)15150
      Kiss of the Morning Meadow
      (Order of the Twin Adder)
      15150
      Onyx Tears (Immortal Flames)15150
      Blood Drops12102010
      Throat Drops1210560
      Dawn Drops12101015
      Spine Drops12105100
      Grade 5 Dark Matter2022520150
    • The following items are no longer available for purchase:
      Jerked Beef, Stone Soup, Ironhide Unguent, Ironwill Unguent