

Do what you feel comfortable with because no matter what you do, someone is going to be pissed.

There is no hard rule on this. Although in easy roulette content the general attitude is just steamroller in as fast as possible, kill everything in sight and get the tomes ASAP. In cases where a new tank/healer is in group obviously it can be prudent to set the pace accordingly so as to avoid dying due to lack of gear/optimum usage of healing/damage mitigation abilities. Countdowns Are generally used more in preformed groups looking to progress on content. In a random group it's all about getting done quick and onto the next thing although in cases where group is failing sometimes someone with knowledge may take charge, explain mechanics and do a ready check and count down just to make sure that nobody has tabbed out while waiting for explanation.


Honestly I've had problems with readycheck too people checking ready when they aren't actually ready, people can be so fickle XDThere is no hard rule on this. Although in easy roulette content the general attitude is just steamroller in as fast as possible, kill everything in sight and get the tomes ASAP. In cases where a new tank/healer is in group obviously it can be prudent to set the pace accordingly so as to avoid dying due to lack of gear/optimum usage of healing/damage mitigation abilities. Countdowns Are generally used more in preformed groups looking to progress on content. In a random group it's all about getting done quick and onto the next thing although in cases where group is failing sometimes someone with knowledge may take charge, explain mechanics and do a ready check and count down just to make sure that nobody has tabbed out while waiting for explanation.




I don’t find it needed unless you’re in savage. And even then 5 to 10 seconds. People who want 15+ just need to do their stuff 5 seconds before hitting ready.
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Personally, I appreciate ready checks in normal 8-mans, Alliance raids, Extremes, Savages, and Ultimates. For the first two, as long as they're 10 seconds, I'm fairly happy - gives me time to preplace my Earthly Star, give the tank a regen, and bait a card. Or, if I'm on BRD, it gives me time to prepull cast Foe's. For the higher end content, I prefer 15~20 because my prepull stuff usually increases if I'm a healer; for BRD, Nature's Minne on the tank to help bait a buff Adlo at -15 seconds plus Foe's and infusion stuff at -4 seconds.
I don't see the need for them in dungeons. Some trials I see players pop ready checks for, too, though. That's fine.
In Savage, 15-20 is generally preferred if you have a SCH trying to bait a Crit Adlo. A BRD typically uses Nature's Minne at -15, with the SCH popping Largesse at the same time, and they try to bait for at least a few GCDs. They also sometimes use Fey Wind at -5 and then swap out fairies before the boss is pulled, pop Cleric, and begin pre-casting Miasma. ASTs sometimes Place Earthly Star somewhere between -10 and -5 depending on when they want it to blow up, plus regen on MT > Cleric > precast Gravity at -3. WHM does Regen + Divine Benison > Cleric > pre-cast Aero III.
10 seconds is usually too short for a lot of the healer pre-pull stuff.
Last edited by HyoMinPark; 05-18-2019 at 12:42 AM.
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There's no harm in doing 10 seconds before anything that's not a dungeon boss so long as you start it as the gate drops. It's a big mana generation and potency gain for any RDM who knows what they're doing and with as common as RDM is that can be a lot.
To whoever said to "start things 5 seconds before you press ready" that's... really not how the game works.


I guess we're playing a different game, since the I hit 70 at start of SB I've been going as soon as protect was cast (with sprint on even). Haven't heard any healer QQ about it.
For EX you just do a 10s cd.
For Savage / Ultimate you do 15-20s depending on your party setup.
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So to follow up what’s the best thing to do in situations where the countdown is not respected(one intentional early DPS/early pulls)? I find “you pull it you tank it” doesn’t work because people who didn’t pull it end up getting aggro.
A warning followed by a vote kick the next time it happens is the solution.
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