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  1. #1
    Player
    Velaethia's Avatar
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    Mar 2016
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    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80

    Jobs I'd like to see in FFXIV.

    Animist: https://finalfantasy.fandom.com/wiki...st_(Tactics_A2) / Beastmaster https://finalfantasy.fandom.com/wiki/Beastmaster_(job) Would be nice to have another pet class and one that can actually tame wild beasts.

    Spellblade/Mystic Knight: https://finalfantasy.fandom.com/wiki/Mystic_Knight It is foolishly what I had hoped red mage would be instead it's the opposite. Instead of a melee that enhances with magic it's mage that enhances with melee. Considering they're opposite themes I still hold out hope.

    Freelancer/Onion Knight/Mime. Idk how this could be balanced but basically the concept would be you can use abilities from all other jobs you've unlocked. It'd probably have to be a limited job. Pretty sure onion knights already exist lore-wise so could be we uncover how to become one ourselves.

    Gambler: https://finalfantasy.fandom.com/wiki/Gambler_(job) I know astro has some of it's themes but not really the important ones. I'd like to see this as a dps job.

    Geomancer: https://finalfantasy.fandom.com/wiki/Geomancer Similar lore/story as conjurer/white mage except focused on offensive rather then restorative magicks.

    Necromancer: https://finalfantasy.fandom.com/wiki/Necromancer_(job) Another potential pet class/job. I think unlike Summoner could summon many weak minions.

    Time Mage: https://finalfantasy.fandom.com/wiki/Time_Mage Could be a fun new healing job. Reversing time itself to heal wounds.
    (4)
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  2. #2
    Player
    MikkoAkure's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
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    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    I feel like Gambler and Time Mage are already covered by Astrologian. And Geomancer is already Conjurer with elements of Astrologian.

    I feel like SE should double-down on the Gambler and Time Mage elements of Astrologian to make it more unique and separate it from the world of shields and regens. And White Mage could go back to its roots and gain some more nature-y spells and that would satisfy people who wanted elements of Gambler/Time Mage/Geomancer as well as uplift and expand upon what we already have.

    Before Gunbreaker, I had hoped for a magic tank whose tank stance was melee and DPS stance was a jump back and melee attacks turned to spells. I can still dream~

    What I'd love to see for a healer is a non-mage like Flintlock and Cannoneer from FFTA2 or Chemist from FFT whose abilities are themed as items. It's too bad adding more guns would move more into Machinist territory and they deserve a break. Unfortunately with how rigid the combat in the game is compared to other games or even other MMOs, it's not likely we'll ever see truly interesting classes like Arithmetician and there's only so much they can do.
    (3)

  3. #3
    Player
    Velaethia's Avatar
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    Mar 2016
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    Character
    Velaethia White
    World
    Faerie
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    Summoner Lv 80
    Quote Originally Posted by MikkoAkure View Post
    I feel like Gambler and Time Mage are already covered by Astrologian. And Geomancer is already Conjurer with elements of Astrologian.

    .
    Except Geomancer would be DPS version of white mage. They are bringing in tank version of machinist so that seems fair. Time mage might over-lap too much with astro idk... But gambler would also be DPS so should work.
    (3)
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  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The ending parenthesis on your links got kicked out, probably auto'magically' by SE's auto hyperlinker feature but just wanted to let you know.

    On some of the jobs though:

    I would love to have beastmaster, I was a huge Hunter fan in WoW with my pet (MANY moons ago lol). I hope they consider the "advanced job" idea for these jobs they were thinking of making limited though (advanced job being a job that has some limited party restricted features and then some paired down party/df functional features too).

    I like the Onion Knight idea just for how silly it could be lol. Not sure what content they'd be able to give it but.. certainly funny to just hallowed ground and round off some triple double cast holy spells XD.

    Geomancer could be fun, elemental area control lord of some sort, perhaps the mage equivalent of what bard offers. There is some lore that needs some massaging from what we know in AST questline but it's not something that is really a road block given enough desire (look at all the people who can't seem to stay dead lol). Don't pay too much mind to the "lore nos" as if it's wanted, it could be done- like summoner getting bigger options (lore no'd, now we have bahamut demi), super rare opposite genders unlocked (no'd, now we have miqote male), beast races (lore no'd, now we have Hrothgar), beastmen system not being exclusively beast based (lore no'd, now we have lalafell as dwarves in the beast system), and more has been done (it tends to be a flimsy barrier). That's not to say I don't respect the lore and want to bend things out of shape just because, but I just think people read it way too much as stone and not as the sort of living entity that it has proven itself to be.

    Like technology the lore grows over time, what was once impossible can be possible or even different entirely given time and beyond that our lore team doesn't lack creativity to find a way if Yoshida determines there is a will. There are loads of ways you could re-angle Geomancer, including probably one of the more simple choices being "the job teacher is from the other shard" (so whatever lore we have currently from an NPC is exclusively for AST's stuff, can play around with the interactions between the two groups and such if desired). Of course if you can't make it mechanically different enough and visually different enough than from AST/White Mage then you'll have a problem in job identity or if there are more interesting options to pick in it's place that's an issue too (but that's different, Red Mage uses some fire spells but doesn't feel like black mage and is quite fun for some people for example).

    On Geomancer I hope to write a sort of geo-ish inspired Golbez tank mage job (the guy that looks a bit like Ex-Death, mage in heavy armor).. might have some geomancer-y references in it. Wont be calling it a geomancer though.

    Sort of tactics related (seems to be the jobs you're referencing) but I'd love a morpher (a tactics transformation job) that's dark theme'd- as in inspired by Harmonixer, Spawn, Vincent, Dante, and such.
    (3)
    Last edited by Shougun; 05-16-2019 at 02:09 PM.

  5. #5
    Player
    Velaethia's Avatar
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    Mar 2016
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    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shougun View Post
    Sort of tactics related (seems to be the jobs you're referencing) but I'd love a morpher (a tactics transformation job) that's dark theme'd- as in inspired by Harmonixer, Spawn, Vincent, Dante, and such.
    Morpher would be REALLY cool. Too make it not too over-powered, or crazy like blue mage it'd need to be streamlined (like red-mage) So instead of turning into any monster they turn into very specific monsters which would be tied to it's job quest. Could also be that it can turn into any monster, or a large selection of monsters (within reason) but it's purely cosmetic and gameplay would be the same. Like Egi-Glamor. It'd be morpher glamour. Question is, would it transform into one monster? a group of monsters? Would it shift based on content? Or would it shift into multiple different forms in a single fight? Would it partially morph like hands, feet, head, or fully morph into the creature? Lots of question but any way they do it, would be really cool. Something that might be cool is non combat morphs that provide utility. Like increased movement speed.
    (2)
    Last edited by Velaethia; 05-16-2019 at 02:23 PM.
    Let's get one thing straight, I'm not

  6. #6
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velaethia View Post
    Morpher would be REALLY cool. Too make it not too over-powered, or crazy like blue mage it'd need to be streamlined (like red-mage) So instead of turning into any monster they turn into very specific monsters which would be tied to it's job quest. Could also be that it can turn into any monster, or a large selection of monsters (within reason) but it's purely cosmetic and gameplay would be the same. Like Egi-Glamor. It'd be morpher glamour. Question is, would it transform into one monster? a group of monsters? Would it shift based on content? Or would it shift into multiple different forms in a single fight? Would it partially morph like hands, feet, head, or fully morph into the creature? Lots of question but any way they do it, would be really cool. Something that might be cool is non combat morphs that provide utility. Like increased movement speed.
    Glad someone else likes the idea of a morpher. There are lots of ways to go about it for sure, probably could go crazy OP if you made it limited but I feel not having a transforming job in main content means it would be nice if we had one there first before making something broken OP in the limited section lol. I like the idea of the glamour options and a transportation morph .

    If you wanted to read what I thought of one of the ways it might go I made a post on it here: http://forum.square-enix.com/ffxiv/t...-Bayonetta-etc
    (2)

  7. #7
    Player
    LeonDalmasca's Avatar
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    May 2019
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    66
    Character
    Haru Shirasaki
    World
    Phoenix
    Main Class
    Ninja Lv 80
    If time mage would use some alexander skills concept, and would be a dps caster, i'd probably say goodbye to any other class and just main that till i die.
    I love time concept and dmg. Used to play Dofus and still do just because they had a class based on time and control.
    (2)

  8. #8
    Player
    ADVSS's Avatar
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    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Those are all cool jobs
    some of my fav even
    lately though, ive just seen AST as Time Mage{with gambler as previously stated}
    and Mystic Knight, though its too early to say anything,
    it looks like Gunbreaker is going to be very similar to how a Mystic Knight functioned
    (0)

  9. #9
    Player
    Velaethia's Avatar
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    Mar 2016
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    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ADVSS View Post
    Those are all cool jobs
    some of my fav even
    lately though, ive just seen AST as Time Mage{with gambler as previously stated}
    and Mystic Knight, though its too early to say anything,
    it looks like Gunbreaker is going to be very similar to how a Mystic Knight functioned
    Ew but without the magical theme...
    (1)
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  10. #10
    Player
    Mansion's Avatar
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    Aug 2018
    Location
    Gridania
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    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Velaethia View Post
    Ew but without the magical theme...
    From what we heard, Gunbreaker uses magical ammo to charge its attacks. It's not to far fetched to see if more magic oriented than Warrior.
    As far as a magic wielding knight is possible, I think Dark Knight and Paladin already have bits of it. Just like previsouly said, AST is the Time Mage / Gamlber / Corsair FFXIV version.
    (1)

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