If theres one thing this game is really good at its bringing the noobs and the pros together. No matter your skill level and no matter your walks in gaming life, everyone is welcome here with love and affection.
However when it comes to the mechanics of the gameplay, the combat to be more specific, that's where issues start to arise and divide the base. This is an issue that plagues the game as a whole and it's a very debated topic.
To put it simply, many argue that some classes are to simplistic, "White Mage, Warrior, Dragoon" meanwhile other classes such as "Astrologer and Machinist" are to complex. How people come to these conclusions all comes down to the skill/spell tables and how the combat expects you to perform actions with said classes in order to obtain maximum potential.
Speaking as someone who has been a Machinist main since day 1, this class is not complex to me in any way. I find the skill chains to be easy to understand, the heat gauge system is a simple streamlined approach to encourage proper skill chains instead of just wildly shooting away, and the skills given to you all have their uses in numerous situations.
However many say the class is just to tough to master. To many skills to learn, obtuse rotation, situational skills, and to large of a skill table. In fact many say that the Machinist actually functions better in the pvp scene where instead of having a table of 1 2 3 skills that need to be set off in an order to achieve maximum damage output, they are instead all consolidated into 1 singular skill slot and you Chain the set rotation by simply clicking the singular box 3 times instead of going in a 1 2 3 chain.
For me, the Astrologer and the Machinist are my favorite classes because IMO they offer the most rewarding combat. With Astrologer you are more than just your parties healer, with your Tarot Time system, you can offer astronomical buffs to not only yourself but depending on how lucky you draw in your deck of cards, can buff your entire party. And with Machinist, you just have more skills to work with.
I am unable to adequately play a class such as the Scholar and or the Dark Knight as their skill/spell tables just do not offer enough complexity and diversity to make me enjoy their style of gameplay. Then again many people prefer these classes as they say the simplicity is what keeps them enagage and for them is the right amount of complexity for them.
So when it comes to combat, do you prefer a more simplistic streamlined approach or do you crave big spell/skill tables and long term rotations? Simple or complex?