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  1. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I Personally think it depends on where the simplicities and complexities lie within the game itself.

    When you look at the combat system over time it has generally be dumbed down and simplified a hell of a lot. lots of fun and interesting mechanics have been scrapped in favor of simplicity such as incapacitions and battle regimens. crowd control doesn't exist anymore its just round it all up and aoe it down.. and all of these things are gone and some players say complexity is bad.

    but then you have boring aspects of combat that are dull and uninteresting like positional requirements on melee classes. which can generally be handled by 1 step left or one step right. and you often see players asking for them to be removed or scrapped because they're just not fun or interesting. but then you see the same players that just said complexity is bad turn around and say simplicity is bad and they should be kept because they add complexity to the system..

    but then the battle system as a whole is incredibly simplistic in that your rotation never really changes from one fight to the next to the next so it's just mash the same buttons in the same order virtually every time.

    the only real complexity is in mechanics and even then it's temporary at best. once you see a boss do a tank buster 70 seconds into the fight you know he's going to do that every single time you do that fight and it turns into another dull and uninteresting fight incredibly quickly as a result.

    I'm not really a fan of making things complex for the sake of making them complex. i kinda feel thats what they did with the whole battle system. added actions andbuttons simply for the sake of adding actions and buttons they don't really add anything to a battle it's just more things to press because players apparantly get bored if they have to wait a whole second to press something..

    but i would welcome some more involved complexity. melee positionals are boring and bland, but i generally found incapacitaions to be a fun system that could have had a lot of potential.

    some other quick examples could have been the elemental wheel they scrapped. that could have made fights interesting and varied, have a boss randomly decide to throw fire attacks back in your face so then you switch to thunder or something instead.

    or i don't know maybe have a boss sidestep all vertical slashes from a melee or something... not the greatest of ideas but just things thought up in a couple of minutes. but they would make the combat more interesting and a bit more complex because using basically the same rotation against every boss would no longer work. and if you randomised encounters the same rotation probably wouldnt even work on the same boss twice...
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    Last edited by Dzian; 05-16-2019 at 01:50 AM.