Quote Originally Posted by HyoMinPark View Post
I’ll just repeat what I said: unwillingness to cooperate by not overwriting card buffs does not mean that this is a bad/lazy design.

Lower level content doesn’t matter in the grand scheme of things; balancing should not be around leveling dungeons, but level-capped content where optimization takes place (e.g., Extremes, Savage, Ultimate). Though it wasn’t me who said that, so perhaps pay more attention to who you’re responding to.



This is already possible—it’s called paying attention to your co-AST, watching their buffs, and timing your own. This can even be done without communication—I’ve done it multiple times in all sorts of 8-man content at the level 50, level 60, and level 70 level. It’s truly not that difficult.

Your suggested change is not needed.
it is bad design because communication is necessary as a side effect of the design. i have no problem with communication. do you understand this? if communication was a direct and deliberate design choice then i would have no problem with it but communication is necessary here as a SIDE EFFECT of a poor design choice to not allow buffs to stack.

and yes i've done this before on my own. it's not hard to watch people's buffs. it's not difficult and i'm not stupid. the issues happen when i'm waiting for the other astro to use his buffs and after expecting him not to the next second, we end up doing it at the same time or if the other astro is unaware and casts his buffs halfway through mine. the issue is unavoidable. i cannot educate every single astro i queue with and i should not have to because of a POOR design choice. stop pretending like the solution is so simple. if you can only suggest things that are obvious then you are of no help. my suggested changes arent necessary you're right because this problem doesnt exist in high level content where people already communicate but that doesn't mean it would be unwelcome.

can you actually suggest something useful?