Quote Originally Posted by Killersai View Post
i don't think you understand that no matter how many people i educate it will continue to happen, maybe not with the same person in a specific dungeon but it might happen in the next dungeon and it will continue to be an issue. you cannot educate everyone and you shouldn't have to and unless it is changed it will continue to happen especially in the lower levels. and just because you don't think lower level content matters then think again because it does and it should as bad design can lead new players away.
I’ll just repeat what I said: unwillingness to cooperate by not overwriting card buffs does not mean that this is a bad/lazy design. There are myriads of other buffs and party resources that do not currently stack just like AST cards do not: BRD’s passive crit buffs, BRD’s Battle Voice, BRD’s Foe Requiem, DRG’s Battle Litany, NIN’s Trick Attack, SCH’s Chain Stratagem, PLD’s Divine Veil, WAR’s Shake it Off, MCH’s Hypercharge, SMN’s Devotion. Why should AST be the exception? It shouldn’t. That would be a balancing nightmare.

Lower level content doesn’t matter in the grand scheme of things; balancing should not be around leveling dungeons, but level-capped content where optimization takes place (e.g., Extremes, Savage, Ultimate). Though it wasn’t me who said that, so perhaps pay more attention to who you’re responding to.

there's ways to rebalance stacking such that you're not nerfing a class on its own as i've stated before, you could stack DURATIONS or have buffs QUEUE on each other such that when one effect ends, the queue'd buff activates.
This is already possible—it’s called paying attention to your co-AST, watching their buffs, and timing your own. This can even be done without communication—I’ve done it multiple times in all sorts of 8-man content at the level 50, level 60, and level 70 level. It’s truly not that difficult.

Your suggested change is not needed.