Quote Originally Posted by Kurando View Post
It's not really bad design if you pay attention to what you are doing, and this isn't just an AST but many jobs cannot double stack buffs as they would be OP.
the problem isn't me not paying attention, the problem is that no matter how much attention i pay or however much communication you people preach, randoms will be randoms and this issue will persist and it is the direct result of lazy problem fixing.

"buff stacking is OP? well then let's not let it happen in the first place! simple" this design philosophy is bad, lazy, and unimaginative. you telling me it would be OP is completely useless as there could be many ways for the developers to rebalance buff stacking in such a way that you're not able to screw each other over. maybe stack the durations and not the effects, or have the buffs queue if theyre different so that when one ends, the other activates. i'm sure the devs can come up with many solutions that don't strip away our capabilities.