it's not difficult but it will happen with randoms until it is changed no matter what level of communication you preach. it's bad design and they should rebalance them in such a way that you can't screw each other over.Overwriting cards can be easily avoided if you just communicate with your co-AST. It’s not that difficult to do.
Despite the cards not stacking, back in Creator there were speedkills done with double AST when Balance was +20% for single target and +10% for AOE.
WHM regens stack with one another—you can have double Regens and double Medica II HoTs.
In any content like that it literally doesn't matter.
If you're doing savage talk to your cohealer or don't go double ast.
i'm not interested in your solutions to problems that don't exist. it isn't a problem in high level content where people are expected to communicate so this is useless to me as the solution is already obvious and apparent. i'm interested in fixing an issue which IS an issue however unimportant you see it.
Last edited by Killersai; 05-15-2019 at 03:20 PM.
the problem isn't me not paying attention, the problem is that no matter how much attention i pay or however much communication you people preach, randoms will be randoms and this issue will persist and it is the direct result of lazy problem fixing.
"buff stacking is OP? well then let's not let it happen in the first place! simple" this design philosophy is bad, lazy, and unimaginative. you telling me it would be OP is completely useless as there could be many ways for the developers to rebalance buff stacking in such a way that you're not able to screw each other over. maybe stack the durations and not the effects, or have the buffs queue if theyre different so that when one ends, the other activates. i'm sure the devs can come up with many solutions that don't strip away our capabilities.
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