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  1. #41
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It's not only but combine it with all the other party buffs. Battle Lit, Foe Req, crit buff from the songs, chain strat, trick attack, hypercharge, etc etc. All of them by themselves are only marginal but when you line them up, the damage will skyrocket. Remember that time when a group defeated A12s before the second inception back in 3.4 defeating a 13 minute fight in 8:30? Remember Balance was 20 percent back in 3.4 and it absolutely destroyed the whm.
    (0)

  2. #42
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kaiten_kenbu View Post
    So having 2 Medica II's and 2 Regens on the whole party isn't OP, but stacking astro card buffs is?

    Sure, it may be OP for trash and overland mobs, but trials and bosses?

    If you're doing .01% damage to a boss, at best with 2 +150% Balances, the damage buff is +30%.

    And what is +30% to .01%? .013%. Which is insignificant in the grand scheme of things, not to mention its only for 1 party member.

    Besides, even if running content as full party of 8 astros, the total buff to everyone in an optimum situation if Balance cards could stack is +40%, which increases everyone's damage to .014%.

    Which again, is still insignificant overall.

    Astro cards have never been game breaking or required in any content. They're just there to smoothen the ride to the end.
    Make sure you preach this sermon while you're standing over WHM's grave.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #43
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kaiten_kenbu View Post
    So having 2 Medica II's and 2 Regens on the whole party isn't OP, but stacking astro card buffs is?

    Sure, it may be OP for trash and overland mobs, but trials and bosses?

    If you're doing .01% damage to a boss, at best with 2 +150% Balances, the damage buff is +30%.

    And what is +30% to .01%? .013%. Which is insignificant in the grand scheme of things, not to mention its only for 1 party member.

    Besides, even if running content as full party of 8 astros, the total buff to everyone in an optimum situation if Balance cards could stack is +40%, which increases everyone's damage to .014%.

    Which again, is still insignificant overall.

    Astro cards have never been game breaking or required in any content. They're just there to smoothen the ride to the end.
    What DPS on earth is only going to be doing .01% of the total damage to the boss? Unless you're talking somebody only doing .01% damage to the boss during the duration of the buff in which case...

    What DPS on earth will only do .01% of a boss' HP in damage in the space of 30 seconds? One hundredth of a percent? If a boss had a 12 minute enrage, you're expecting a dps to only do .01% of their total HP in 30 seconds?
    (2)

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