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  1. #1
    Player
    Nolagamer's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Nola Deus
    World
    Sargatanas
    Main Class
    Paladin Lv 80

    Last patch and no hydatos nerf?

    With the expansion less than 2 months away I would of expected SE to nerf hydatos in order to make it easier and quicker to complete any additional relics or for first timers. Apparently many people are upset about this since they will be obsolete in ShB expansion. We are in a pre-expansion lull and many people are not playing or logging in regularly like at the beginning of an expansion. Even after the data redistribution I've noticed less players in eureka especially hydatos. Making the relic requirements less and having PW scales buyable from bird watcher would of been a nice change.
    (6)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    most likely they want to keep people playing Eureka as intended until it's no longer needed to produce a useful weapon.
    (0)

  3. #3
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    699
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Yeah at the very least I was hoping PW scales would be purchaseable. Between Ovni and nother NMs popping it's hard to get a group together to prep PW, and I can't imagine it getting any easier from here on out.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Pyros and Hydatos are basically the only things left with any sort of relevance outside Ultimate. So it isn't entirely surprising they don't want to make them easier, which may encourage people to unsub until Shadowbringers.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Pyros and Hydatos are basically the only things left with any sort of relevance outside Ultimate. So it isn't entirely surprising they don't want to make them easier, which may encourage people to unsub until Shadowbringers.
    Except the main problem with Hydatos is the abysmal crystal drop rates, which can lead people to just quit it and never return. Anywhere from 5-10 crystals per NM, unless you get the glorious support NM to spawn at which point you get 30 (which is dependent on a BA group being in your instance).

    Considering you need 190 to +1 a single armor set, and 350 total for the weapon upgrades this time around, that's far too much time spent for around 30-60 crystals per instance. Meaning at best case, 18 hours of Eureka. Worst case, that's 36 hours, just for one weapon to be done. Now imagine you're doing multiple weapons or you add the armor set into the mix. It's absolutely ridiculous, and definitely needs crystals dropped at double the rate to remedy the situation, because right now it's too much of a hassle and discourages alt weapons, which would KEEP you in the game and in the areas.
    (3)

  6. #6
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Except the main problem with Hydatos is the abysmal crystal drop rates, which can lead people to just quit it and never return. Anywhere from 5-10 crystals per NM, unless you get the glorious support NM to spawn at which point you get 30 (which is dependent on a BA group being in your instance).

    Considering you need 190 to +1 a single armor set, and 350 total for the weapon upgrades this time around, that's far too much time spent for around 30-60 crystals per instance. Meaning at best case, 18 hours of Eureka. Worst case, that's 36 hours, just for one weapon to be done. Now imagine you're doing multiple weapons or you add the armor set into the mix. It's absolutely ridiculous, and definitely needs crystals dropped at double the rate to remedy the situation, because right now it's too much of a hassle and discourages alt weapons, which would KEEP you in the game and in the areas.
    I did two sets of +1 armor and two weapons. I know I didn't hit 18 hours just for one weapon.

    Either you are exaggerating to make a point, or you have had many instances where most of the instance population was AFK/Bunny and only a small group was spawning NMs.

    The drop amount of crystals isn't bad. What is bad is the instance not participating.

    Quickmafs:

    Based on your numbers:
    Min Avg: 5 Crystals per drop
    Max Avg: 10 Crystals per drop
    One weapon is 350 crystals
    Min Time Frame: 18 hours
    Max Time Frame: 36 hours
    No Ovni Spawns
    No Support Fates happen

    350 Crystals/18 hours = 19.4 Crystals an hour

    If we do Min Avg: 19.4/5 = ~4 NMs an hour
    If we do Max Avg: 19.4/10 = ~2 NMs an hour

    350 Crystals/36 hours = 9.72 Crystals an Hour
    If we do Min Avg: 9.72/5 = ~ 2 NMs an hour
    If we do Max Avg: 9.72/10 = ~1 NM an hour

    So, what you are telling us that people are only spawning 1 to 4 NMs an hour? If so, then this isn't a drop amount issue: this is a lack of participation issue.
    (2)
    Last edited by Xtrasweettea; 05-15-2019 at 11:07 PM.

  7. #7
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    I did two sets of +1 armor and two weapons. I know I didn't hit 18 hours just for one weapon.

    Either you are exaggerating to make a point, or you have had many instances where most of the instance population was AFK/Bunny and only a small group was spawning NMs.

    The drop amount of crystals isn't bad. What is bad is the instance not participating.

    Quickmafs:

    Based on your numbers:
    Min Avg: 5 Crystals per drop
    Max Avg: 10 Crystals per drop
    One weapon is 350 crystals
    Min Time Frame: 18 hours
    Max Time Frame: 36 hours
    No Ovni Spawns
    No Support Fates happen

    350 Crystals/18 hours = 19.4 Crystals an hour

    If we do Min Avg: 19.4/5 = ~4 NMs an hour
    If we do Max Avg: 19.4/10 = ~2 NMs an hour

    350 Crystals/36 hours = 9.72 Crystals an Hour
    If we do Min Avg: 9.72/5 = ~ 2 NMs an hour
    If we do Max Avg: 9.72/10 = ~1 NM an hour

    So, what you are telling us that people are only spawning 1 to 4 NMs an hour? If so, then this isn't a drop amount issue: this is a lack of participation issue.
    This might be different on your data center but on Light this is sadly the norm. This is what happens most of the time:
    • Ever since the datacenter split we only have one active instance of Hydatos active most of the time
    • People spawn the left side mobs, since they are easy and fast to spawn
    • When Ovni pops everyone run to him
    • If you are lucky people start spawning Daphne (also somewhat easy)
    • After that people either try to convince the train to spawn Ceto (means getting murdered by snekeladies for hours) or PW (killing Claws for hours on the off-chance to get scales).

    Finding a train that actually tries to spawn the other right side NMs is rare. So unless your'e with the instance from the beginning you are pretty much screwed if you come into a instance done with the left side NMs.

    They really need to adjust the drop/spawn rates for NMs here. And I don't understand why they didn't add the scales to the birdwatcher with this patch.
    (2)

  8. #8
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    they could've nerfed anemos or something. i played until i hit about level 6 and all i can say it was a miserable slog and i feel no incentive to spend hours grinding there.
    (2)

  9. #9
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by grinkdaboy View Post
    they could've nerfed anemos or something. i played until i hit about level 6 and all i can say it was a miserable slog and i feel no incentive to spend hours grinding there.
    1-7 is the worst part of levelling. As soon as you find a fate group, it works fine, levelling is pretty fast (especially with help of challenge log). The real nightmare is logos drop rate with people deceiving other locking bunny fate in Pyros or how difficult it is to find people for heatbox farm.
    (1)

  10. #10
    Player
    Daemic's Avatar
    Join Date
    Feb 2017
    Posts
    78
    Character
    Falling Tower
    World
    Malboro
    Main Class
    Monk Lv 80
    Quote Originally Posted by grinkdaboy View Post
    they could've nerfed anemos or something. i played until i hit about level 6 and all i can say it was a miserable slog and i feel no incentive to spend hours grinding there.
    Same here. Beginning Eureka is the type of grind that for me inspires only apathy. Countless long, boring single-mob fights for little EXP.
    (0)

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