Results -9 to 0 of 17

Threaded View

  1. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    If you combined the Engage/Disengage command with additional gambit options, you could cover for the tank AOE missing. I just would spam Engage whenever they would whiff their cone and then be all good. I'm honestly not too concerned with the tanks/heals/dps potentially missing something if I had the option to make them use it repeatedly. In my mind, constant AOE usage is better than sporadic AOE usage.

    ᵐᵉ ˡᶦᵏᵉ ᵇᶦᵍ ᵖᵘˡˡ ᵖˡᵉᵃˢᵉ ˢʰᵃᵐᵉ ᵐᵉ
    if its a cone, it depends on the pull size. (and with how healing is treated, its hard to get the healer to keep the tank up with 2 groups of mobs. if youre the healer, its hard to get the tank to grab all the enemies. if youre the tank, its hard to get the healer to catch up and heal u.)
    so lets say u grab 3 enemies, and they pick the right or left enemy, if they were in the middle of the path, MOST of the time, they will only cone just that enemy. so there's nearly a 66% chance they not only miss the other targets, but spam AoE on a single mob is less DPS.
    if there are 4+ mobs, then you start to see better results... unless, the pick the enemy in the "back" to which they point their cone outward, also only hitting 1 mob. (similar if the side mobs are approached from the opposite side. but one additional exception is if they are max melee range.)
    How about a line AoE? luckily none of them have that.
    Circle AoE? This one is much better. Its very likely to hit more than 1 mob, since mobs are usually gathered around the tank, so even those on the ends, will still be in range of another mob in most cases.
    But is 2 mobs enough for an AoE? what about 3? some DPS only do more DPS on 4/+ mobs. (Granted i havnt kept up with ShB, so maybe this info is incorrect now)

    In short, i think they just stuck with the single target bit, to simplify the gambit system. The DPS just need to see if a mob is alive, and then proceed to do the same rotation.
    (1)
    Last edited by Claire_Pendragon; 05-11-2020 at 01:57 AM.
    CLAIRE PENDRAGON