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  1. #1
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35

    On-Trigger Abilities

    There is so much information floating around these forums, so forgive me if this has been asked/brought up before. I couldn't find anything about it.

    I'm curious if there is any plans in the making to give a player an easier way to recognize when an on-trigger ability can be used? In the past I leveled up Glad and just starting too again on my new character. Also even in the past on my Pug there was similar abilities. What I'm talking about is abilities that require some type of trigger to take place before they can be used. For example on Gladiator there is Phalanx. It can not be used until you block an attack.

    While alot of the time you can see yourself block but this isn't always the case. If you are in the middle of using a weaponskill, spell, or ability most of the time you don't see the block animation. This leaves you a) not knowing you can use the on-trigger ability or b) staring at the chat log trying to see if you blocked. This because pretty annoying quick for a couple reasons. One, staring at scrolling text isn't exactly fun and two, you need to be able to keep your eye on other things.

    So yea, does anyone know if SE has any plans to implement some sort of changes to help see when such on-trigger abilities can be used? If not I think a simple system that is already in the game would work well. We have the pink circles that light up around weaponskills that can be used while under the Combo buff. Why not do something similar but a different color, perhaps a neon green, that lights up around on-trigger abilities when they can be used.

    Just to cover my tracks, before people scream things like me needing my hand held or I just want the game to play for me or go back to WoW.. please refrain x.x It's not a matter of wanting the game easier, it's a matter of poor design and animations overlapping. Thanks for information
    (0)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    There was already a post about this in battle mechanics section. Don't have the link but you can find it in there somewhere's. They plan on adding it
    (1)

  3. #3
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35
    Quote Originally Posted by DeadRiser View Post
    There was already a post about this in battle mechanics section. Don't have the link but you can find it in there somewhere's. They plan on adding it
    Oh, that's awesome. I hope sooner then later, like not all the way into 2.0 >< Thanks for replying! I'll try and find the post.
    (0)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    http://forum.square-enix.com/ffxiv/t...light-up/page2

    I was lying, it was under battle environments lol. But here's the link
    (0)

  5. #5
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rukkirii View Post
    You want block, parry and evading combos to be more clear when they can be activated? You got it! We can't give you a date just yet, but the dev. team will be working on making this happen for you guys.
    Quote Originally Posted by Rukkirii View Post
    I wanted to give you all an update on the request to make the abilities that you use in reaction to attacks (like the block/parry/evade ones) display clearer on the action bar. While it won’t make it in time for 1.21, we’ll try and implement them in the time between 1.21 and 1.22.
    http://forum.square-enix.com/ffxiv/t...ns-to-light-up
    (3)

  6. #6
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35
    Sounds great, glad to see SE is on top of things. Thanks for the quotes and replies!
    (0)

  7. #7
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Edit; nvm

    /10cha
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.