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  1. #1
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Manabender View Post
    Believe me, the servers absolutely can handle enough wards for everyone. Some back-of-the-envelope math suggests that an entire datacenter worth of housing wards would fit on a ten dollar flash drive, and even if people accessed their homes near-constantly, the end cost would be about 0.2% of the sub costs gained from all those players. Also, I grossly overestimated everything wherever possible.
    You're assuming it's a disk capacity issue, it's not. It's a resource issue.

    The housing wards are zones that are always running. Each server has 4 housing areas, each with 18 wards and 2 subdivisions and that's a total of 144 zones that are always running, all the time. That's more than every other zone combined.

    But then multiply it by 66 servers... that's 9,504 zones they have to keep running all the time. It's not even a one time hardware purchase, but ongoing maintenance and support too.

    I'm not saying I agree with how it's done, but if they could realistically add more for the cost of a "ten dollar flash drive", it seems pretty obvious they would have?
    (1)

  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I think if there are more wards, they should be dynamic per demand.

    Balmung/Mateus: 5 more wards
    ded World: 0 because there's 20 or so open plots
    Medium World: 1-2 more wards due to threshold being breached but not as absurd

    This would likely be a very stressful, intense undertaking. A solution I think is better is mixed housing. Instanced+Open. There's houses sprinkled in scenic locations so the cosmetics really stand out and if you want it, fight for it. But don't say you can't get a place because instanced is there. Because yes, video related is unacceptable.

    https://www.youtube.com/watch?v=4BB1VS6sukY
    (0)

  3. #3
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    What might help is separating private housing and free company housing. I like the neighbourhood and seeing what others do with their homes, but maybe private houses should be instanced and keep the free company ones public. More wards would help, for a time, but it wouldn't be enough on its own.

    Even if you cant get a FC house, at least you would get an instanced private one.
    (0)

  4. #4
    Player
    GomJabbar's Avatar
    Join Date
    Sep 2015
    Posts
    114
    Character
    Anomander Rake
    World
    Halicarnassus
    Main Class
    Rogue Lv 55
    Quote Originally Posted by Manabender View Post

    Theory 2: SE fundamentally wants housing to be a limited resource. In this case, the fix is going to involve a ton of people making a ton of noise.
    This isn't really a theory. They have pretty much stated this in the past. I'll try to find the quote from Yoshi, but housing being exclusive is by design.
    (0)

  5. #5
    Player
    GomJabbar's Avatar
    Join Date
    Sep 2015
    Posts
    114
    Character
    Anomander Rake
    World
    Halicarnassus
    Main Class
    Rogue Lv 55
    Quote Originally Posted by mjorge1991 View Post
    I have always believed that they want houses to remain a limited resource.
    You are correct! But maybe with all the new noise, they will rethink that? I still have a feeling that whatever they implement in Ishgard will be fully instanced. I hope not - I actually really like the open-world ward system - but they need to listen to the playerbase at least somewhat. And it certainly wouldn't be unprecedented for something Yoshi has said in the past to change later lol
    (1)

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