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  1. #1
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39

    Team Objective based PvP Idea

    Greetings!

    I have an idea to propose for an Objective & team-based PvP system. This system would be 100% optional. If you don't want to PvP in XIV, you'll never have to participate. This idea is borrowed from Dark Age of Camelot, who's PvP system was incredibly fun.

    Battlegrounds

    There could be persistent, instanced zones which contain a fort or walled hamlet or keep (or something similar) in the center. The objective would be to take and defend this fort. This zone would always be open and accessable. No set times for battles like in XI. To get to the zone, you would be teleported by an NPC in any of the 3 nations.

    Teams

    Teams would be based on one's starting nation. Or, you could sign up with one of the 3 nations to fight for them.

    Objective

    In order to take the fort, your nation/team must first break through it's defenses. This basically would mean breaking down the gate. Then, once the gate is open, your nation/team will need to eliminate the NPC guards. Finally, in order to capture the fort for your nation, you will need to move into a room which contains a "boss". If the boss is defeated by your nation/team, the fort is claimed and basic defenses are instantly put back up.

    Defending

    The fort's defenses can be upgraded with special parts made from crafters. Anyone can use them to upgrade the fort from level 1 to 10. Each level would take 10 minutes to complete, but once started by the player is automated. A keep's level can be upgraded once per RL hour. Higher levels would mean stronger Defense NPCs, boss, gate and walls.

    Once a fort is claimed by a nation/team, a Linkshell may then put their banner on it. To do so would require 5 Linksell members to be in a group, and use a certain command. This would be for looks only. Defending NPCs would wear the LS colors.

    Attacking

    Attacking forces would be able to manually break down a fort's door with magic/weapons, but even low level keeps would take a while doing this.
    On top of being able to create upgrade components, crafters could also make siege equipment such as battering rams and catapults to break down doors and walls of a fort.

    Separate Zones Based on Rank

    These zones would be broken down into tiers based on class rank.
    20-24
    25-29
    30-34 and so on.
    The zones should also have a light amount of equally ranked monsters.
    If a player goes beyond the rank cap of a zone, they will be unable to return when they die and release to their home point.



    Thoughts? Suggestions?
    (0)
    Last edited by Balbanes; 03-24-2011 at 03:39 AM.

  2. #2
    Player
    Randis's Avatar
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    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    there could be many options to form a team, nation based is ok but LS based would be very interesting too and also complete open selection (team leader invites people)
    There could be a option for levelcap range, strict - very open.

    i would restrict this to a single location within a city, this way you will have more people present.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #3
    Player

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    Mar 2011
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    Limsa Lominsa
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    19
    this sounds like fun! or at least something loosely based on this concept.
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  4. #4
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Jagermeister View Post
    this sounds like fun! or at least something loosely based on this concept.
    Thanks!

    The idea is not-so-loosely based on Dark Age of Camelot PvP/Battlegrounds as I mentioned, but it was a LOT of fun back in the day.
    (0)

  5. #5
    Player

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    Mar 2011
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    359
    true opinion i love pvp...

    This game isnt close to ready for it, good post a year or two too early tho heh
    (0)

  6. #6
    Player
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    Mar 2011
    Location
    Ul'dah
    Posts
    305
    this sounds like Campain Battles from FFXI. they have most of what you described.
    (0)

  7. #7
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Never been for PvP really, but if it was something like that they could make it into a game almost. Like Ballista, it could be some sort of training thing. :3 Sounds fun. I'd be for this. ^-^/
    Best PvP idea I've heard so far.
    (0)
    Last edited by Nabiri; 03-24-2011 at 06:29 AM.

  8. #8
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    sounds a little bit like DAOC'S rvr system, which I did like.
    (0)

  9. #9
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Nephera View Post
    sounds a little bit like DAOC'S rvr system, which I did like.
    It's based very much on the RvR system As I mentioned.
    (0)

  10. #10
    Player
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    Mar 2011
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    3,208
    i liki alot
    (0)

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