Results 1 to 10 of 36

Thread: AST change

Hybrid View

  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    For everyone else’s benefit:
    As I assume the “ridiculously high figures” are referring to Collective Unconscious, my source is simple math.

    The tooltip reads:
    Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.
    Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving (including facing a different direction).
    Cure Potency: 150
    Duration: 15s
    Damage Reduction Duration: 18s


    15s is 5 ticks of the regen. (one every 3 seconds) This means 150 potency x 5 = 750 potency total over 15s.
    Celestial Opposition can extend this by 10s to a total duration of 25s. 25s includes 8 regen ticks, which equates to 1200 total potency.
    You can extend this even further for one party member using Time Dilation, this adds another 5s for a total of 30s, which is 10 regen ticks or a total of 1500 potency over that time.

    This can all be executed in a couple of seconds, by using Collective Unconscious, Celestial Opposition, and Time Dilation, all at once right after the other, and it doesn’t require anyone to stand still, because the Regen is a lasting effect that is bestowed upon any party members that pass through the area of effect.

    The 10% Damage Reduction is a separate effect, and this does require you to stand still and to be within the area of effect.


    EDIT: Oh, she edited out the name calling and swearing. That's ok, the mods can still see it.

    All I've done is lay out the facts regarding these skills potencies.
    (0)
    Last edited by Seraphor; 05-15-2019 at 12:05 AM.