Quote Originally Posted by Veis_Alveare View Post
I'm not interested in a main healer/off healer dichotomy and it would make jobs unbalanced for other content, particularly dungeons.

A lot of the things you're suggesting are grossly overpowered. A 30 second 20% mitigation is unheard of and would trivialize so much in high end content particularly.

Sorry but this is just a big no from me all around. I understand that you're inspired by how they're handling tanks but at the end of the day healing isn't tanking and needs to be handled differently.
No no no I completely understand. I wouldn't dream in a million years that they would use the numbers I put there. I was just putting something there as an example to showcase how the ability will work. To defend myself just a little bit though when I say Off heals I don't mean a healer that cant solo heal something. I mean off heals as a job that can do other stuff besides just healing such as debuffs(gravity), buffs(cards), enhance(sect abilities). I get where you're coming from though and I hope maybe my further explanation helped change your mind a little bit.