Quote Originally Posted by ZeroAlex View Post
Is this an intended design feature, SE?
Yes; they specifically said we could "do hunts on other worlds". World Visit is intended to balance all world's populations, open world content and markets. For example, worlds that have low hunt attendance will now have a higher attendance, especially outside peak hours. World's whose hunts are neglected for hours will be neglected less. Prices are already balancing out as people shop around for the cheapest deal. Many of Balmung's prices have risen while prices on other worlds have dropped.

Quote Originally Posted by ZeroAlex View Post
By that I mean players from high pop servers are still running around on low pop servers killing all the hunts.
There is absolutely no truth to this whatsoever. The players "running around killing all the hunts" are from all worlds, including other "low" population worlds (and I disagree the hunt population of any Crystal world is "low").

People are probably not going to other worlds to kill ARR and HW A ranks much because there are enough on their own worlds and I find them unkilled on most worlds I visit. Natives from all worlds voluntarily share their SB A trains in a discord and hop on eachother's trains. Spawners from all worlds have teamed together in CWLS to spawn S across all worlds and share them with everyone who wants to come. People who struggled to get many Rank S mobs are now getting more in the limited time they have after work.

Quote Originally Posted by ZeroAlex View Post
Eliminate the hunt communities that have been built by smaller servers by flooding them with people from high pop places?
Things have changed and you just need to adapt to that change or you'll probably lose out.

What would help is if we had more CWLS with higher capacities so we can more easily communicate hunts to the worlds we find them on. Until then there may be rare cases where the world's native population is not aware of a hunt.