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  1. #32
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rockette View Post
    While I understand the need for keeping ARR dungeons accessible to new players...

    As a vet player since beta I have HAD IT with daily ARR dungeons in my leveling roulette, especially when at level 60+.
    I would say (written as if I was writing this for 5.x)... First put together the 4 people in the queue that have been there the longest for their respective roles...

    Then:

    If anyone's under 50, they set what can be run, and it's 80% the highest they can do, 20% pure random.
    If everyone is >= level 50: 90% odds of a dungeon over 50
    If everyone is >= level 60: 80% odds of a dungeon over 60, 10% for <50, 10% 50-60 dungeon.
    If everyone is >= level 70: 70% odds of a dungeon over 70, 20% over 60, 5% for <50, 5% for 50-60 dungeon.
    If everyone is 80, it's 100% something from 71 to the last BEFORE expert.

    And then... once the level-range is set, pick the dungeon that has the lowest run count among the players.

    so if 4 people's combined run totals for Dungeon A is 53 times, B is 372 times, and C is 9 times - we're running C, with a 5% chance it's random between the 3 instead.
    (0)
    Last edited by Makeda; 05-14-2019 at 11:08 AM.
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