Then you would be better off queing for specific dungeon, you don’t want to get a level relevant dungeon for your roulletes because it almost invalidates the roulette bonus exp...Filling spots for people who queue specifically for certain dungeons/ trials is important and I don't mind running Sastasha for the 938459th time if I see a low level character in the party.
But repeatedly getting low level dungeons with a full 50+ party and it being quite clear that nobody needs it for MSQ progression or queued specifically for it IS annoying. Would be nice to have a higher chance for higher level dungeons if the whole party consists of people doing their roulettes.
There is literally nothing lost from Rilifane's suggestion. They already said if there's a low level in the party then it's fine. But if there isn't, there's no reason the roulette can't select a higher level dungeon instead. There is nothing to be lost at all.
This would entirely depend how the roulette works on a technical level. What you are asking for is for the roulette to check the level of all participants and run an additional algorithm to work out which dungeon is best to pick. And at that point we come to this:
We don't know how difficult this is to implement, so we then have to ask, is it worth it? There is never no reason not to do it, because the system needs to be altered, and it is already a complex system that makes up the entire backbone of the game.
Thank you!
You actually got it.
I'm not better off queuing for specific dungeons because as I wrote, I don't mind running Sastasha for the 938459th time if I see a low level character in the party. I have no problem being filler material for people who need to progress through their MSQ or needing low level dungeons for a new class.
But if it's crystal clear that nobody in the party queued for this dungeon, there is no need to still hit low level dungeons with a relatively high chance. ARR has more dungeons than HW/ SB, the bulk of them being in a level range where you spent most of your time pushing one button.
Evening this out by raising the chance to hit a higher level dungeon if and only if nobody in the party specificially queued for a low level dungeon would be a welcome change.
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