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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Level sync sucks pretty hard, yeah.

    I wish they'd just give us access to our abilities. Even if the potency is reduced to a tiny amount when sync'd down, at least we'd have access to our rotations (and avoid cases like sastasha where we're spamming one ability over and over and over and over again...)
    (4)

  2. #2
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Risvertasashi View Post
    Level sync sucks pretty hard, yeah.

    I wish they'd just give us access to our abilities. Even if the potency is reduced to a tiny amount when sync'd down, at least we'd have access to our rotations (and avoid cases like sastasha where we're spamming one ability over and over and over and over again...)
    I was thinking about this earlier but I do think one of the main reasons is, class balancing for synced players. I mean look at World of warcraft syncing, let's forget the fact it is impossible to balance out 30- something specs but the balance in synced mode will NEVER be anything but a big huge mess because abilities stay the same just lowered.

    I do agree with you though, something should be done because going into a dungeon and losing most of my abilities that even make the job fun, feels real bad. Because of it, I do not even enjoy doing lower level dungeons unless it gives a huge chunk of experience. I do think that the dev team has done what imo is the best class balancing in any mmo I played, they could keep all abilities but scale down numbers. They just might not want to deal with it and this current system is just a whole lot easier.
    (0)