Quote Originally Posted by Kalise View Post
Ehh... It's not quite as simple as that.

From a consumer perspective, throwing money at the game will make things go faster and will solve our problems.

Since, more money spent on more people means shared workload. I.e. Instead of having 1 guy go through the game altering 10,000 items to fit a new race, you get 10 people going through the game altering 1,000 items each to fit a new race. Effectively increasing efficiency tenfold.

snip

That's the reason I mentioned the "saturation point" of manpower. There is a point where no matter how many people you add to a project, you get nothing but diminishing returns. It's where the idiom "too many chefs spoil the broth" comes from.

They already have a VERY large staff. Far more than is typical. It isn't as simple as the basic math you have tried to apply. But you do illustrate how the "consumer perspective" is a flawed one with a very narrow view of the whole picture. That's precisely the false thinking that throwing money at a project will allow them to simply hire more people and get things done faster.