I know what passion towards one's work entails.
It is not. You've yet to create a tenable link between "Throwing money and resources" at something and that thing not working.
Heck, even Kaedan whom I originally responded to had a better link, which one was where they mentioned:
In which the argument is that money spent =/= success. Which is true.
Since success is determined by profitability and sustainability. If you throw tons of money at something and don't get back that money, your venture, however good, will fail as you will eventually run out of money.
Hiring programmers and artists and other members of a team doesn't necessarily mean replacing Yoshi as the lead designer and thus handing over the reins of creativity over to someone else.
Nor does it mean Yoshi trying to maximize profits for little investment and so start writing any old trash and selling it because of the name on the tin rather than the actual content.
Which is the difference between Star Wars and FFXIV.
George Lucas, was very successful with the original Star Wars films. His creativity and passion was unmarred by anything such as greed and it was truly a work of passion.
Then he got lazy and then wrote the prequels to cash in on the licence (Just like had been done with the PLETHORA of Star Wars merchandise which was actually terrible but sold because it had the Star Wars name on it). He had no passion and thus the creative force in the content was non-existent.
People who worked on the films, the actors, the CGI team, the film crew, the make-up artists etc. THEY might have had passion for their job and might have been super stoked to be working on a Star Wars film. But that's all for naught if the creative lead who wrote the script and directed the film was anything but.
I very much can.
Especially when I did in fact mention, that it was crucial to manage monetary expenditure.
You know, if you bothered to read my initial post the whole way through.
You'd know I mentioned that the Developers of the game need to weigh costs versus profits because they have to sustain the business.
This includes stymieing their own creativity by the nature of they might have plenty of ideas but it's not feasible for them to implement them.
At the end of the day, if someone had infinite amounts of money to throw at a project, as long as it was invested properly, that's how you create the best product, as you give your creative team the freedom to work on what they feel would be good additions without worrying about manpower, resource management (Other than time) and can focus on putting their ideas out there and polishing them to perfection.
This includes, taking into consideration fan feedback about certain things.
However, money is not infinite and thus developers, including Yoshida, are bound by costs and manpower.
This is wholly different to Star Wars, which basically did have infinite money when doing the prequels, but at that point George Lucas didn't give a crap about it because he was already ridiculously rich and thus couldn't care less and so put together any old tosh and sold it for another fortune.
Then he sold it on to a corporation, which, much like the parent company Square Enix, doesn't give a crap about creativity and only cares about making stockholders happy and making predictable income by rehashing the same formula over and over until people stop opening up their wallets.
It's a really good thing that no-one reads my posts. Otherwise you'd have made yourself look quite the fool.