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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by wolfsspirit View Post
    Should run fairly well.
    I am running on an AGP card HD3850 ATI on medium/high settings without problems
    2 gig system memory ddr1 and a quadcore processor.
    Just gotto adjust some settings like above what he said :
    ambient oclussion /dept of field and shodows off and dont run on max resolution
    Main problem is the HD stuttering.. i got a fast HD.. but its realy bad the loading in game and the prices for an SSD are rediculous.
    I am thinking of putting on a raid on my ancient 2 non sata ports lol since sata doesnt make the drives faster anyway
    Are you able to upgrade to 4GB of system RAM? That has will likely reduce the amount of HDD swapping.
    (0)

  2. #2
    Player
    wolfsspirit's Avatar
    Join Date
    Mar 2012
    Posts
    276
    Character
    Lakota Pride
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    win7 64 bit
    playing ffxiv .. FF only uses 500 mb memory , whats the use of having 4 gig if it wont use more as half a gig anyway
    all the time i play ffxiv on win7 , my memory usage does not come above 1.2 gig

    maybe because i play windowed i dont know.. cant play full screen because within a hour the game exe will crash

    by the way my old 650PSu gave up and now i am using the standard 300W psu wich seems to be more as enough and yes i need an external powerconnector too on my graphic card
    (0)
    Last edited by wolfsspirit; 03-09-2012 at 06:01 AM.

  3. #3
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    FFXIV will never use more than 512MB RAM with the current client. PS3-limitations... seriously
    More RAM doesn't help at all in this game. Got a laptop with 4GB and a desktop with 8GB and there's absolutely no advantage. They didn't even set large address awareness. Imo games shouldn't unload anything unless they get out-off-memory errors. Would be nice if the user could define the maximum memory usage before stuff is unloaded. Async prefetch would also be nice to have. Hopefully 2.0 will have that or it will be a stuttering failure too.
    (0)