hmm, i hope they dont kill the job for me in making it better for you. But i guess no matter what someone losesI hope they correct the flow of the job. Too much feels "off" about Monk.
Riddle of Wind is clunky. Double tackle keeps you locked in place, potentially costing a positional and is anathema to the job's motif of speed and agility (Read: Moving around a lot).
Stance dancing just adds to button bloat. FoW is still useless and FoF is still mandatory. They're only ever hit for ONE oGCD, which in and of itself feels like clunky design. 2 (3 with RoW/ST) more buttons to press for one move? A trait could solve this.
Riddle of Fire is anathema to GL3 and what makes Monk fun (For me anyways). This has already been discussed to hell and back, but it's still pertinent. It just shows that SE has no sense of what to do with Monk.
The job needs a makeover. Here's hoping the 24th leaves it sitting pretty.
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