Quote Originally Posted by Satarn View Post
By that logic Holy Spirit is "niche" because while you usually have extra MP outside of Req, casting it is a dps loss as the spell doesn't benefit from the slashing debuff.
Holy Spirit is a DPS gain because it is stronger than the 2 skills you need to perform to access Royal Authority which reduces RA's DPS value even with its theoretically higher damage due to Slashing Debuff.

Quote Originally Posted by Satarn View Post
You could say Fell Cleave is "niche"
I literally did.

Fell Cleave is only used when about to cap Gauge (So, 90/100) and when Upheaval is not available (Or if Upheaval is available but you're below 60% life, without Thrill of Battle up).

Quote Originally Posted by Satarn View Post
Regular just means it's something you do fairly often - which you do with TK if you're playing correctly.
Regular means something you do fairly often.

Rotation is something somewhat cyclical that you perform repeatedly.

Quote Originally Posted by Satarn View Post
That setup you dislike so much, is what makes it engaging and enjoyable for a lot of people. It also adds extra optimization above "the standard" which some people would love to see in more jobs actually.
Yes, and people can opine about how much they love it.

I'm still allowed to express my own opinion too.

Quote Originally Posted by Satarn View Post
Making Form Shift ogcd would most likely make it something you want to weave in constantly. I mean, double weaving that shit nearly every gcd. Now that's clunk.
Why? What exactly are you cycling for? Are you cycling for the sake of cycling?

You'd only need to weave it if there was a reason to weave it. Which would be, like at best maybe you'd try and skip Snap Punch and Bootshine in favour for more True Strikes? (Unless Snap Punch got its potency increased to 180 with the positional bonus and then it would equal True Strike and thus you'd only maybe skip Bootshine?)

Unless we were still clinging to the mechanic of having Tornado Kick eat your Greased so then the rotation became literally just about putting up Dragon/Twin and then skipping to Snap/Demolish to Tornado Kick every 10s?

Quote Originally Posted by Satarn View Post
It would be however very unreasonable of me to ask SE to change it, as big part of RDM's appeal is it's simplicity.
It's not unreasonable to opine about it.

That's literally what feedback forums are for. To give your opinion about things.

Quote Originally Posted by Satarn View Post
Not every job is for you and it shouldn't be, as that would mean there's not enough variety.
Again, I'm allowed to provide my thoughts. Just like everyone else.

There are people who loved Bow Mage but that still didn't stop people providing their feedback saying they disliked it.

All I'm doing, is providing my feedback on this job that I play, just like with every other job that I play. Saying what I personally feel about the job.

If you don't like what I say, you don't have to agree, nor does SE have to do anything with my feedback.

My stating my thoughts that I think Monk is designed as a clunky mess won't magically make SE turn them into a carbon copy of DRG, in fact, it's likely that they won't even read my posts (Not unless people keep arguing with me in this thread so it becomes very long and people keep liking my first post in the thread where I mentioned about some of the clunky parts of MNK)

Quote Originally Posted by Satarn View Post
I'm afraid that might be you, considering you don't think buffs are part of the rotation.
What on earth are you talking about?