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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kalise View Post
    Because it's not just a "Regular part of your rotation"

    "Regular part of your rotation" makes it sound like you just toss it out as soon as you hit 3 Greased. Which is a good way to make it a DPS loss.

    You need a bunch of requirements met in order to actually gain from using Tornado Kick.

    Also, ideally, you'd want these things to also happen at the end of Riddle of Fire too.
    You don't get to arbitrarily decide what "regular" means, just because it "sounds like it" to you. By that logic Holy Spirit is "niche" because while you usually have extra MP outside of Req, casting it is a dps loss as the spell doesn't benefit from the slashing debuff. You could say Fell Cleave is "niche", because you generally want to get as high on Beast Gauge as possible for the crit bonus or save gauge for raid buffs and gods forbid you use Fell Cleave rather than Onslaught while Infuriate is off cd and you're at 60/70 gauge. Literally no resource based action is used "as soon as it's ready". Regular just means it's something you do fairly often - which you do with TK if you're playing correctly.

    That setup you dislike so much, is what makes it engaging and enjoyable for a lot of people. It also adds extra optimization above "the standard" which some people would love to see in more jobs actually.
    Also if you're only using TK at end of RoF, then you're screwing yourself out of a lot of dps.

    Making Form Shift ogcd would most likely make it something you want to weave in constantly. I mean, double weaving that shit nearly every gcd. Now that's clunk.

    Quote Originally Posted by Kalise View Post
    I feel that MNK has such potential to be fun for me, so I put forward my feedback.
    I feel like RDM has potential to be enjoyable for me, because I like the distance switching, but it would need a lot more ogcd weaving and more complex melee combos chained with spells to reach that potential. It would be however very unreasonable of me to ask SE to change it, as big part of RDM's appeal is it's simplicity. Not every job is for you and it shouldn't be, as that would mean there's not enough variety.

    Quote Originally Posted by Kalise View Post
    You need to learn what a "Rotation" actually is.
    I'm afraid that might be you, considering you don't think buffs are part of the rotation.
    (4)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Satarn View Post
    By that logic Holy Spirit is "niche" because while you usually have extra MP outside of Req, casting it is a dps loss as the spell doesn't benefit from the slashing debuff.
    Holy Spirit is a DPS gain because it is stronger than the 2 skills you need to perform to access Royal Authority which reduces RA's DPS value even with its theoretically higher damage due to Slashing Debuff.

    Quote Originally Posted by Satarn View Post
    You could say Fell Cleave is "niche"
    I literally did.

    Fell Cleave is only used when about to cap Gauge (So, 90/100) and when Upheaval is not available (Or if Upheaval is available but you're below 60% life, without Thrill of Battle up).

    Quote Originally Posted by Satarn View Post
    Regular just means it's something you do fairly often - which you do with TK if you're playing correctly.
    Regular means something you do fairly often.

    Rotation is something somewhat cyclical that you perform repeatedly.

    Quote Originally Posted by Satarn View Post
    That setup you dislike so much, is what makes it engaging and enjoyable for a lot of people. It also adds extra optimization above "the standard" which some people would love to see in more jobs actually.
    Yes, and people can opine about how much they love it.

    I'm still allowed to express my own opinion too.

    Quote Originally Posted by Satarn View Post
    Making Form Shift ogcd would most likely make it something you want to weave in constantly. I mean, double weaving that shit nearly every gcd. Now that's clunk.
    Why? What exactly are you cycling for? Are you cycling for the sake of cycling?

    You'd only need to weave it if there was a reason to weave it. Which would be, like at best maybe you'd try and skip Snap Punch and Bootshine in favour for more True Strikes? (Unless Snap Punch got its potency increased to 180 with the positional bonus and then it would equal True Strike and thus you'd only maybe skip Bootshine?)

    Unless we were still clinging to the mechanic of having Tornado Kick eat your Greased so then the rotation became literally just about putting up Dragon/Twin and then skipping to Snap/Demolish to Tornado Kick every 10s?

    Quote Originally Posted by Satarn View Post
    It would be however very unreasonable of me to ask SE to change it, as big part of RDM's appeal is it's simplicity.
    It's not unreasonable to opine about it.

    That's literally what feedback forums are for. To give your opinion about things.

    Quote Originally Posted by Satarn View Post
    Not every job is for you and it shouldn't be, as that would mean there's not enough variety.
    Again, I'm allowed to provide my thoughts. Just like everyone else.

    There are people who loved Bow Mage but that still didn't stop people providing their feedback saying they disliked it.

    All I'm doing, is providing my feedback on this job that I play, just like with every other job that I play. Saying what I personally feel about the job.

    If you don't like what I say, you don't have to agree, nor does SE have to do anything with my feedback.

    My stating my thoughts that I think Monk is designed as a clunky mess won't magically make SE turn them into a carbon copy of DRG, in fact, it's likely that they won't even read my posts (Not unless people keep arguing with me in this thread so it becomes very long and people keep liking my first post in the thread where I mentioned about some of the clunky parts of MNK)

    Quote Originally Posted by Satarn View Post
    I'm afraid that might be you, considering you don't think buffs are part of the rotation.
    What on earth are you talking about?
    (0)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kalise View Post

    Regular means something you do fairly often.

    Rotation is something somewhat cyclical that you perform repeatedly.
    I'm glad you understand what a rotation is. Now say theres a buff, lets call it Inner release. Inner Release comes off cooldown every 90s, and to make optimal use of it you use it every 90s, you could almost say then that your rotation is operating in 90 second... cycles? That you are rotating through your skills over a 90 second period of time? Also yes to your point earlier, bahamut is part of your smn rotation, smn has the longest rotation in the game requiring a build up of minutes. Rotations arn't the few abilities you use the most regularly in a short time span, they're the cycle of abilities you use and are generally defined by your longest cd damaging cooldown
    (0)
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