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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I'd think the biggest issue for Monk was really that where all the other jobs got rid of "useless" skills and abilities, Monk seemed to have greater focus placed on them to the point where nearly everything they got in Stormblood seemed borderline pointless. Such an issue may have been further impacted by the fact that the core components (the six baseline weaponskills) have never really needed to be altered or adjusted since ARR in comparison to the baseline weaponskill rotations of other jobs.

    More abilities using Chakra, maybe a cooldown that grants a 3-stack of Greased Lightning, maybe even a utility ability that actually feels like you're helping others in your group....that might help for Shadowbringers.
    (3)

  2. #2
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I personally love playing monk. I made a rotation that I’m sure it’s not 100% meta but I think it’s pretty good, and it’s a blast to play. It’s a LOT more intensive then other classes, but I feel like it has this intensity and fast paced aspect to it that actually feels like you are performing martial arts combos, I liken it to doing combos in say a 2d fighting game to a degree. Idk I’m a huge fan personally, but I can understand why people don’t like it.
    (1)