MNK is simple. It's just jank af.
About combo's? You mean like literally every melee job in the entire game AND also Machinist?
Except, only Riddle of Wind actually changes your Shoulder Tackle. Riddle of Wind is also the ONLY Shoulder Tackle you use because it's the only one that generates Greased Lightning and thus is the only one that allows you to use Tornado Kick without it being a DPS loss.
Also, no-one uses Riddle of Earth
But... Why? Why does it need to use Greased Lightning, which means feeling like crap for 3+ GCD's where you attack slower.
Like, it's so niche when Tornado Kick is a DPS gain, because you need to have your buffs up and Demolish up before you TK so that while you're trying to rebuilt your "Do damage" stacks back up you don't need to refresh Demolish or have and oGCD's come up while you're not at full 90% bonus damage with Twin Snakes up.
But why does it need to slow attack speed? Why can't it be a pure DPS gain without making you feel like crap because it tosses your AS out the window?
Yeah, but it's crap. Its "Additional effect" is crap because the inherently short duration of GL and the fact that 99% of the time you want to be in Fists of Fire for the Damage because you shouldn't be taking hate and most sources of damage occur when the boss is targetable.
They suck everywhere.
I don't want it to become closer to DRG in any way other than that DRG has very few skills that are mediocre/bad/useless. Literally all of DRG's skills are useful with only Elusive Jump being situationally bad (When it is dangerous to leap backwards)
I would like MNK to be uniquely MNK. However, its current path seems to be one where it is getting a ton of clunk.
Which is ironic, given that Monk's are typically fast and fluid in their fighting style and gameplay.
I like other mDPS.
Samurai is very solid and flows nicely. It feels nice to play, weaving in oGCD's and setting up Iaijutsu.
Ninja is quite fun, it feels faster paced with its high attack speed from Huton as well as its Ninjutsu weaving and Ninki spenders. It's only downside is Mudra lag.
Dragoon is solid and has very nice flow in combat. Though, Blood of the Dragon timer can get annoying at times.
Monk... Is jank and clunk on top of jank and clunk. I don't even understand why other mDPS are made solid and refined, while MNK is left to be all janky with skills that can't be allowed to be simply DPS increases and need to be tied to DPS losses.
Like, Monk has a unique combo system. Yet it is not used it's just the same 123 as everyone else (Except DRG which uses 12345).
It has twin resources but Chakra is only used for 2 skills total, one of which being simply a copy of a Role Action for TP gain... While the other one is also their damage boost that makes their otherwise very low potencies worthwhile and then is consumed for reasons...
It has stances. But one of them is literally "Do more damage" so is the de-facto one. With the only other one that is wanted to be used is only cared about because it turns a bad skill into a useful one then after that one skill is used, it is swapped out for the good stance instead.
It has skills that promote stance usages. But they're all terribly designed so none of them feel very good to use (This, in combination with the poorly implemented stances compounds things)
Its DPS cooldowns also feel underwhelming. Internal Release is still only 30% crit chance increase despite no longer needing to be balanced as a cross-class skill (It is also made even more underwhelming by Bootshine's combo bonus being making it a guaranteed crit). Riddle of Fire has its arbitrary attack speed down. Brotherhood is RNG on how much it will benefit you as well as being designed to only benefit having other physical jobs in your party (This also excludes PLD whom will want to be Requiescat > Holy Spirit spam during burst windows thus nullifying Brotherhood benefit)
In short, Monk has a lot of potential. It has some unique mechanics that can be capitalized on. But instead, SE seem to just force in some jank for no reason.
As someone who often plays Monks in games and mostly plays Monk characters in D&D campaigns... It just feels odd for Monk to come out feeling so jank.