Quote Originally Posted by Kalise View Post
Hopefully.

MNK is a mess right now. It's full of clunk, annoying mechanics and counter-intuitive design.

Like...

* Needing to go into Fists of Wind to access Riddle of Wind in order to get a Shoulder Tackle that generates a Greased Lightning. Why?

* Riddle of Fire reducing attack speed. Why?

* Tornado Kick eating Greased Lightning (Which is both Attack Speed and Damage). Why?

* Excruciatingly short durations on things like Greased Lightning, Twin Snakes and Dragon Kick that punish downtime heavily with no way to alleviate that. Why?

* Opo-Opo Stance not being baseline so you can't get the combo bonus on your first strike without using Form Shift. Why?

* Form Shift being a GCD action. Why?

* Riddle of Earth?!?!?

Like, I don't understand where the design was even supposed to go here at all.

Heck, what's up with the fact that in the job quests, you open up your Chakra and become all glowy and powerful... In game you simply get... Another oGCD ability (Provided you crit enough or have downtime where you spam the GCD skill Meditate? Or use Brotherhood while partied with a bunch of Weaponskill users)
Mnk isnt about being simple, its supposed to be about combos and controlling your flow

riddles are all about changing the effect of your shoulder tackle depending on your stance

tornado kick uses greased lightning so that the key becomes using it at the right time (when you can get greased lightning back fast)

riddle of fire reduces attack speed, but that doeant effect ogcds, so you can use all your skills between regular hits, its also a straight up dps increase, even if you dont weave in big attacks.

Riddle of earth, is for when you get hate/take dmg, like earth stance.


the low durations, well they kinda suck based on the type of content we are usually in.


As a pug/mnk main since back in the day, i dont want it to become closer to drg. It should be its own thing.