Quote Originally Posted by Kalise View Post
Hopefully.

MNK is a mess right now. It's full of clunk, annoying mechanics and counter-intuitive design.

Like...

* Needing to go into Fists of Wind to access Riddle of Wind in order to get a Shoulder Tackle that generates a Greased Lightning. Why?

* Riddle of Fire reducing attack speed. Why?

* Tornado Kick eating Greased Lightning (Which is both Attack Speed and Damage). Why?

* Excruciatingly short durations on things like Greased Lightning, Twin Snakes and Dragon Kick that punish downtime heavily with no way to alleviate that. Why?

* Opo-Opo Stance not being baseline so you can't get the combo bonus on your first strike without using Form Shift. Why?

* Form Shift being a GCD action. Why?

* Riddle of Earth?!?!?

Like, I don't understand where the design was even supposed to go here at all.

Heck, what's up with the fact that in the job quests, you open up your Chakra and become all glowy and powerful... In game you simply get... Another oGCD ability (Provided you crit enough or have downtime where you spam the GCD skill Meditate? Or use Brotherhood while partied with a bunch of Weaponskill users)
Pretty much this it feels jank and not fun to play (least for me), I also feel that the evolution of Monk compared to every other class Monk has barely changed since ARR, sure they have OGCDs and what not but its been the same relative since its conception. The only thing it lost was Touch of Death, Dragoons natural evolution honestly overshadows Monk which is why as a DPS class I barely play it I'd rather play Dragoon or Samurai where they're fun and engaging.