Quote Originally Posted by Ogulbuk View Post
See, for a long time, there have been talk about removing classes from the game. The thing I never see anyone mention is how deeply the root classes are tied to their respective children/final jobs. Removing them entirely ends up completely nullifying some big plot points for some jobs.
It'd be the same as trying to retcon the likes of say, Maruader lore into them no longer caring about protecting their allies.

Or say Conjurer whom, if you go and talk to E-Yumi-San and ask him about what a Conjurer is, mentions explicitly that their destructive power is much less than other magical schools, but instead are able to aid their allies.

Like, if removing Classes nullifies plot points (Which, as far as I can recall... Is simply the fact that SB job quests revisit Class Tutors such as Jacke in the NIN quests, Mylla in the PLD quests, Hamon in MNK quests etc... Something that can be easily remedied by... Keeping in the level 1-30 quests... Just do them AS a NIN/PLD/MNK rather than as ROG/GLA/PUG)

Quote Originally Posted by Ogulbuk View Post
Rogue – Opposite to archer: a melee equivalent of Bard. Not super-high damage but ridiculous amounts of party support.
...You mean, like Ninja?

Since that's what Ninja is like. Literally the lowest DPS of the DPS jobs, but ridiculous party support in the form of Trick Attack.