I like this idea, hope it happens for any raid item not obtained via treasure chest.
I like this idea, hope it happens for any raid item not obtained via treasure chest.
Or you know, they could start by letting us use that "key items" tab more liberally. A whole page of potential inventory space taken up by 2 or 3 items is reeeeeeeal efficient.
So, if I understand, you want there to be one raid token that you can get per floor per week. So no distinction in raid tokens, which you then spend like usual to get gear.Primal totems, yes. Raid currencies, no.
Reason being that NM raid items should be reworked to begin with into a single token of which you can get 1 per floor per week. Then be able to spend the same number of tokens as you would with the current system to get whatever gear pieces you want. It would allow people to get 1 big upgrade week 1 in the form of a chest piece, or 2-4 smaller upgrades in one week. Instead of need 4 weeks plus some rng to get a chest.
What do you do when they unlock the weekly limit and everyone just grinds the most recent floor?
You don't care either way and grind the easiest floor. By the time they unlock the loot it's largely irrelevant and mainly used for alternate jobs anyway, and anyone needing a particular floor for quest will get it done via the roulette filling their queue. It's a win win.So, if I understand, you want there to be one raid token that you can get per floor per week. So no distinction in raid tokens, which you then spend like usual to get gear.
What do you do when they unlock the weekly limit and everyone just grinds the most recent floor?
There would be a point, because Gear dropped in the most recent raid has some level of usefulness. The problem Im seeing is your decentivizing running the other floors, which makes that content more irrelevant much more quickly. Also, much as a pain it can be, forcing players to play all floors probably reduces burn out. Youre forcing variety. People may complain about having to run the old stuff, but I feel the complaints will get substantially worse if they just grind one floor repeatedly. The argument would become "Well I shouldnt have to grind this one floor over and over if you guys just designed everything better!" with the typical not realizing the difficulties are pretty close overall.You don't care either way and grind the easiest floor. By the time they unlock the loot it's largely irrelevant and mainly used for alternate jobs anyway, and anyone needing a particular floor for quest will get it done via the roulette filling their queue. It's a win win.
Implying you couldn't just grind out which floor you wanted to whenever you want.There would be a point, because Gear dropped in the most recent raid has some level of usefulness. The problem Im seeing is your decentivizing running the other floors, which makes that content more irrelevant much more quickly. Also, much as a pain it can be, forcing players to play all floors probably reduces burn out. Youre forcing variety. People may complain about having to run the old stuff, but I feel the complaints will get substantially worse if they just grind one floor repeatedly. The argument would become "Well I shouldnt have to grind this one floor over and over if you guys just designed everything better!" with the typical not realizing the difficulties are pretty close overall.
Like I said, NM raid roulette exists. I can queue for Midas and have a similar queue time as if I was queueing for Alphascape. It's a moot point.
Edit - I forgot, but recently they've been putting orchestrion rolls in NM chests, so there's your incentive to run more than one fight.
Last edited by CorbinDallas; 05-10-2019 at 03:11 AM.
I would also like it to have 24-man, savage and extreme primal currencies in the currency tab instead of as items in my inventory. My chocobo saddlebag wouldn't be so full anymore.
Items from normal mode raids could become key items maybe if they can't make them a currency because you can roll on them. Or change the system how we get them, because it's annoying anyway.
Err I meant that people tend to shift to practicality. People arent running Midas because its literally the previous xpac, and there is no benefit from it.Implying you couldn't just grind out which floor you wanted to whenever you want.
Like I said, NM raid roulette exists. I can queue for Midas and have a similar queue time as if I was queueing for Alphascape. It's a moot point.
Edit - I forgot, but recently they've been putting orchestrion rolls in NM chests, so there's your incentive to run more than one fight.
When content is still relatively current and the weekly limit is unlocked, people will default to practical- whats the quickest method of farming the token along with getting best gear. So, in our current case, itd be OM. Also brings up another issue. If you unlock the weekly limit per week, why not farm up on Lighthouse tokens and just straight by OM gear when it comes out. Itll be the same token if I understood you right. If they dont do the unlock, youre slowing down players who are behind, and you can still horde tokens as long as you do it per week.
I guess making it one token for all just doesnt make sense.
I fairly certain it's just an artificial way to keep people from gearing up too fast early on, at least that tends to be what they claim. Is it annoying and sometimes unfair? For sure. But in the grand scheme of things it's there to keep people playing and make sure we don't max out in a couple of weeks. Although, for me personally, I rarely do NMs beyond the first couple of weeks so I can't say their strategy is actually effective. But I also can't say for sure if the system was different that my opinion of running NMs would change. :shrug:You don't care either way and grind the easiest floor. By the time they unlock the loot it's largely irrelevant and mainly used for alternate jobs anyway, and anyone needing a particular floor for quest will get it done via the roulette filling their queue. It's a win win.
But you would still gear at exactly the same pace because you need the same number of tokens overall. The only difference would be that you would actually get to have more choice per week, so instead of waiting a mandatory 4 weeks for a chest piece, you could get it in 1 at the cost of losing out on multiple upgrades, e.g. accessories.I fairly certain it's just an artificial way to keep people from gearing up too fast early on, at least that tends to be what they claim. Is it annoying and sometimes unfair? For sure. But in the grand scheme of things it's there to keep people playing and make sure we don't max out in a couple of weeks. Although, for me personally, I rarely do NMs beyond the first couple of weeks so I can't say their strategy is actually effective. But I also can't say for sure if the system was different that my opinion of running NMs would change. :shrug:
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