Speaking of changing formula, I'd like it if we no longer use the alliance system as it is. Keep healers as they are, move all tanks to one of the alliance only and redistribute the DPS to replace the tanks that moved and don't have any more separate adds.
That sounds like pure chaos and would give tanks less of a a reason to queue seeing as the one saving grace is that tank drops are undisputed and literally the only other reason most tanks queue as tanks after getting their weekly token, which then results in even longer dps and healer queues because most will be disinclined to fight for tank look when they can just dps. Let's not forget tank queues are instant for a reason and the last thing you wanna do is give tanks less of a reason to queue as tank.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
I'm not convinced having loot competition would drastically change the number of tanks who will queue for alliance raid. And if you need to gear up tank, queueing for healer/DPS is not the way to go regardless of competition because you'll be locked out of that "need" ability.That sounds like pure chaos and would give tanks less of a a reason to queue seeing as the one saving grace is that tank drops are undisputed and literally the only other reason most tanks queue as tanks after getting their weekly token, which then results in even longer dps and healer queues because most will be disinclined to fight for tank look when they can just dps. Let's not forget tank queues are instant for a reason and the last thing you wanna do is give tanks less of a reason to queue as tank.
Last edited by linay; 05-10-2019 at 11:34 AM.
Oh lawd everyone gonna be like 2B even if they aren't trying 2B.
Last edited by griffinborn; 05-09-2019 at 11:24 PM.
You know what I want from the new raid as a mechanic? If possible, I want a mechanic much like the old school Galaga games they did in the latest Nier Automata. ^^
https://youtu.be/WF662wuav3c?t=55
Last edited by disturbedcobra; 05-10-2019 at 01:03 AM.
Feel free to hit me up at my discord: Fuji#9732
Legit, part 3 of raid should have:
1st Boss: Koji
2nd Boss: Soken
3rd Boss: Yoko Taro and Yosuke Saito
Final Boss: Yoshi-P
EDIT: derp forgot raids have 4 bosses...
Last edited by Rowde; 05-10-2019 at 06:09 AM.
I hope there is a Shadowlord boss, along with his theme...
https://www.youtube.com/watch?v=PqXPW0oBKgg
The events of Automata happened thousands of years after Nier Gestalt/Replicant, but I'm hoping they have some throwbacks from that game too. More people probably played Automata though overall so I guess I won't be surprised if they ship Automata from start to finish.
Last edited by Vahlnir; 05-10-2019 at 06:22 AM.
I expect a fetch quest involving a mackerel at some point
We need only look to the time the devs tried to make looting in 24 mans greed only for all jobs and the backlash it caused to see that even at a lesser degree it'll damage the delicate balance of tank queues. I understand you may not belive it now but when you take an incentive like undispuited looting that has been a luxury tanks have been able to enjoy since the release of heavensward for one of the most clearly unappealing (to the MAJORITY! look at the queues) roles in mmos in general you run the risk of lessening the pool of people with incentive to queue. I'm all for change but that's just a bit much.
Aside from all that, putting role specific jobs into their own "alliance" would just make console healers lives a living hell.
Last edited by Vanitas; 05-10-2019 at 12:16 PM.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
The risk is certainly there, I just don't think it'd be similar to the greed-only issue.We need only look to the time the devs tried to make looting in 24 mans greed only for all jobs and the backlash it caused to see that even at a lesser degree it'll damage the delicate balance of tank queues. I understand you may not belive it now but when you take an incentive like undispuited looting that has been a luxury tanks have been able to enjoy since the release of heavensward for one of the most clearly unappealing (to the MAJORITY! look at the queues) roles in mmos in general you run the risk of lessening the pool of people with incentive to queue. I'm all for change but that's just a bit much.That's why I also said to not do separate adds.Aside from all that, putting role specific jobs into their own "alliance" would just make console healers lives a living hell.
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