I agree with this, mentors should be people who want to help, yes removing a reward would mean less mentors but the ones who truly want to help people will remain.
I'd be okay with a watering can for a mentor icon.
I'm probably being vain, but something about seeing a battle mentor with the crown and sword next to their name underperforming/using skills and abilities wrong if at all hurts my soul.
Been said quite a lot, the mount didn't exist when they added the roulette, almost no one ran the roulette for months, so they added the mount as an incentive so people run it. Mentor roulette is not a roulette that matches you with people who need learning, it's just a queue filler, it doesn't even prioritize duties with newbies.
The simple fact that the only global chat in this game is locked behind becoming a mentor guarantees that people who aren't particularly interested in mentoring will still become one.
Iirc it's also 300 commendations and 1,000 instances.While we are on the subject of the mentor system, I have to say that one of my biggest gripes with it is how easily you can become a mentor.
I figured mentors are supposed to help new players with stuff like general game terms and what not, but also gameplay and classes, and since the only requirement to become a mentor is having one class of each role at 50 or 60, the result is ~80% mentors being players who haven't even read their tooltips.
I -think- there might've been some other requirement for becoming a mentor, but since I've had the mentor status for years and can't remember what it was, it must've not been a big deal.
And returners are flowers.
1 -> The issue is as soon as gear out passes the content mechanics don't matter unless they are instance death and people complain about one mistake and getting KOed.
Look at the 1st 24 men. Last fight where if people don't do Mechanics they wipe, Otherwise mechanics don't matter at all.
2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.
3-> Mentor status, It's just broken but they can't really fix it because some people are working on the mount.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
We already have duties that require a minimum item level to enter...the level 50, 60, and 70 specific stuff. It's generally well-balanced, and generally prevents terribly under-geared individuals from queuing in and struggling as a result of gear that is too far behind where they should be.2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.
What they are talking about is treating the leveling dungeons with the same approach. Currently, you simply need to be at or above the level a leveling dungeon starts at. Bardarm Mettle, for example, drops item level 276 gear, and is essentially meant to be run by a group in the 260-270 range, on average.
I can queue into that with an item level of 100 (so level 50 gear range, and not even top of the line level 50 gear at that), and it doesn't stop me from doing so or even tell me that I need to wear level appropriate gear.
And there's nothing wrong with requiring a more appropriate level of gear, even for leveling dungeons.
The lighting.
Please fix the lighting
I don't know what happened to it when Heavensward came out
But there are some cutscenes that are flat out horrifying because of the way the lighting makes characters faces look
Kan-E-Senna giving the memorial speech at night? Nightmare fuel, the warrior of light in the waking sands at the end of heavenward? Nightmare fuel
It didn't used to be that bad
Then they made things "better" in game
Now all the characters are scary looking in important cutscenes because of the way any light at all hits their face at just the wrong angle and makes them suddenly look like horror movie creatures
Please fix it SE
Viera looks amazing
Hrothgar looks amazing
Shadowbringers looks amazing
Everything looks amazing
....
.....
So obviously it's all a trap and the world is factually coming to an end..
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