Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19

Hybrid View

  1. #1
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    1) Player issue. Not sure how you expect developers to fix an issue where players don't take the time to learn their respective roles. Also, this should be a non-issue in non-savage and raid content since dungeons are easy and generally considered leveling content where people learn their roles.

    2) I agree with this. No arguements from me here.

    3) Player issue to an extent though some developer help would be appreciated. There should be some sort of way for mentors to police their own or a rating system for mentors based on their helpfulness.
    (2)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    For 1 & 3, no solution will make everyone happy.

    1 is difficult because several jobs' rotations and mechanics change a fair amount depending on your level. The best I could come up with would be to have some sort of solo-battle competency test every 10 levels or something, but unless the system was smart enough to point out what the user was doing badly, you're bound to just get people that go "this is too hard". They'd also need to force a rather low iLevel cap on them (or treat them like PvP instances where your gear is irrelevant) so people couldn't just outgear the challenge.

    3 is difficult because different people expect different things from mentors. It's clear that some people want mentors to know everything about everything. I don't remember anything about the HW EX primals, does that suddenly disqualify me from being a mentor? I've never even got a HW EX primal in the mentor roulette. I realize there are a few bad seeds out there, but few enough people run the mentor roulette as it currently stands. I don't think it would be wise to thin the herd even more. Somebody needs to fill those queues.


    Personally, I'd just leave things as-is, but maybe add some sort of "apprentice" system, where people could apply to be "masters" and "apprentices". People who think they've mastered a particular job could take a sprout under their wing and teach them the ropes. Should be pretty good at helping people form lasting in-game friendships as well, which this game is in dire need of.
    (1)
    Last edited by Raldo; 05-09-2019 at 05:28 AM.

  3. #3
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Yeah I think putting a mount behind doing so many mentor roulette was probably a bad idea. Make it a volunteer thing with no reward. Well, maybe like, a good amount of tomes from mentor roulette but no unique rewards.
    I agree with this, mentors should be people who want to help, yes removing a reward would mean less mentors but the ones who truly want to help people will remain.
    (6)

  4. #4
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I'd be okay with a watering can for a mentor icon.

    I'm probably being vain, but something about seeing a battle mentor with the crown and sword next to their name underperforming/using skills and abilities wrong if at all hurts my soul.
    (8)

  5. #5
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jollyy5 View Post
    While we are on the subject of the mentor system, I have to say that one of my biggest gripes with it is how easily you can become a mentor.

    I figured mentors are supposed to help new players with stuff like general game terms and what not, but also gameplay and classes, and since the only requirement to become a mentor is having one class of each role at 50 or 60, the result is ~80% mentors being players who haven't even read their tooltips.

    I -think- there might've been some other requirement for becoming a mentor, but since I've had the mentor status for years and can't remember what it was, it must've not been a big deal.
    Iirc it's also 300 commendations and 1,000 instances.


    Quote Originally Posted by Fredco191 View Post
    A watering can icon would actually make sense, considering the new player icon is a sprout.
    And returners are flowers.
    (1)

  6. #6
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Bright-Flower View Post
    Yeah I think putting a mount behind doing so many mentor roulette was probably a bad idea. Make it a volunteer thing with no reward. Well, maybe like, a good amount of tomes from mentor roulette but no unique rewards.
    The simple fact that the only global chat in this game is locked behind becoming a mentor guarantees that people who aren't particularly interested in mentoring will still become one.
    (2)

  7. #7
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    1 -> The issue is as soon as gear out passes the content mechanics don't matter unless they are instance death and people complain about one mistake and getting KOed.
    Look at the 1st 24 men. Last fight where if people don't do Mechanics they wipe, Otherwise mechanics don't matter at all.

    2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
    There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.

    3-> Mentor status, It's just broken but they can't really fix it because some people are working on the mount.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. #8
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kewitt View Post
    2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
    There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.
    We already have duties that require a minimum item level to enter...the level 50, 60, and 70 specific stuff. It's generally well-balanced, and generally prevents terribly under-geared individuals from queuing in and struggling as a result of gear that is too far behind where they should be.

    What they are talking about is treating the leveling dungeons with the same approach. Currently, you simply need to be at or above the level a leveling dungeon starts at. Bardarm Mettle, for example, drops item level 276 gear, and is essentially meant to be run by a group in the 260-270 range, on average.

    I can queue into that with an item level of 100 (so level 50 gear range, and not even top of the line level 50 gear at that), and it doesn't stop me from doing so or even tell me that I need to wear level appropriate gear.

    And there's nothing wrong with requiring a more appropriate level of gear, even for leveling dungeons.
    (1)

  9. #9
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80
    The lighting.
    Please fix the lighting
    I don't know what happened to it when Heavensward came out
    But there are some cutscenes that are flat out horrifying because of the way the lighting makes characters faces look

    Kan-E-Senna giving the memorial speech at night? Nightmare fuel, the warrior of light in the waking sands at the end of heavenward? Nightmare fuel

    It didn't used to be that bad
    Then they made things "better" in game
    Now all the characters are scary looking in important cutscenes because of the way any light at all hits their face at just the wrong angle and makes them suddenly look like horror movie creatures

    Please fix it SE
    (0)
    Viera looks amazing
    Hrothgar looks amazing
    Shadowbringers looks amazing
    Everything looks amazing
    ....
    .....
    So obviously it's all a trap and the world is factually coming to an end..

Page 2 of 2 FirstFirst 1 2