Ok but it didn't make sense at all with stormblood because everything was already made and ready and for SHB it would be making only partially because if the problem was 1 skill out of 20 and something.....Every time they update one of them, they'd have to update all 4. So if it was say Rampart's 20% Damage Reduction, 20s Duration, 90s Cooldown. ATM if they say make it 25% Damage reduction, they do it once, they are done. If they go the other way, they do it 4 times, test all 4 of them, then done. And if they add a 5th tank eventually... boom 5 times.
For Gunbreaker alone, they got out of coming up with a name, an icon, a tooltip, a spell effect, an animation, coding in the effects of 7 skills, just by having role skills. From a development standpoint, the more things that are shared the easier it gets, and none of these things are so important that I want them to be unique. I'd be far less happy if my combo finisher was shared than if my taunt was shared.
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