Bit of a waste to make 4 separate skills
That do the same thing for the sake of aesthetic
All the tanks are plenty different sharing 7 skills isn't gonna make them all the same Clearly ShB job trailer has shown they all play very differently
Bit of a waste to make 4 separate skills
That do the same thing for the sake of aesthetic
All the tanks are plenty different sharing 7 skills isn't gonna make them all the same Clearly ShB job trailer has shown they all play very differently
The only skill which got the same use but with different names is see is Esuna, which was obtained by scholars at lvl 40. Many others roles skills were cross-class skills.
Before role skills, we had cross class skills. Which meant that things like provoke and rampart, you had to level gladiator to get even if you wanted to play warrior or dark knight.
Role skills was a way around that, to make it so you didn't have to level other classes and could just get some basic across the board abilities for your role. The issue ended up being there were a handful of essential ones, like provoke and rampart, and a lot of situational or just not very useful ones.
So seeing the issue, the dev team mid SB decided to just give you all the role skills and then in 5.0 work out the ui issues so you don't have to go in and 'pick' them anymore, and culling some of the useless ones.
And that's how we got to where we are now.
I wonder if rampart is still in there as one of the 7 or did they just give each tank their own additional mitigation tool.
I don't need a recap, I played through it live.Before role skills, we had cross class skills. Which meant that things like provoke and rampart, you had to level gladiator to get even if you wanted to play warrior or dark knight.
Role skills was a way around that, to make it so you didn't have to level other classes and could just get some basic across the board abilities for your role. The issue ended up being there were a handful of essential ones, like provoke and rampart, and a lot of situational or just not very useful ones.
So seeing the issue, the dev team mid SB decided to just give you all the role skills and then in 5.0 work out the ui issues so you don't have to go in and 'pick' them anymore, and culling some of the useless ones.
And that's how we got to where we are now.
How is any of this relevant? Everyone now gets Rampart at level 8, but why? All the tanks have different but functionally identical 30% DR skills, what's wrong with PLD getting Rampart, DRK getting Shadowskin, etc. etc.
Additional work/time making distinct spell effects when they all already have rampart.
Every time they update one of them, they'd have to update all 4. So if it was say Rampart's 20% Damage Reduction, 20s Duration, 90s Cooldown. ATM if they say make it 25% Damage reduction, they do it once, they are done. If they go the other way, they do it 4 times, test all 4 of them, then done. And if they add a 5th tank eventually... boom 5 times.
For Gunbreaker alone, they got out of coming up with a name, an icon, a tooltip, a spell effect, an animation, coding in the effects of 7 skills, just by having role skills. From a development standpoint, the more things that are shared the easier it gets, and none of these things are so important that I want them to be unique. I'd be far less happy if my combo finisher was shared than if my taunt was shared.
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