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  1. #171
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Bit of a waste to make 4 separate skills
    That do the same thing for the sake of aesthetic

    All the tanks are plenty different sharing 7 skills isn't gonna make them all the same Clearly ShB job trailer has shown they all play very differently
    (0)

  2. #172
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Seems to be to give roles some basic tools they want all jobs in the role to have and making unique versions for each job would add to the workload.
    A lot of the skills already existed before though, they were deleted to make room for role skills.
    (1)

  3. #173
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    532
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    The only skill which got the same use but with different names is see is Esuna, which was obtained by scholars at lvl 40. Many others roles skills were cross-class skills.
    (0)

  4. #174
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jandor View Post
    A lot of the skills already existed before though, they were deleted to make room for role skills.
    Before role skills, we had cross class skills. Which meant that things like provoke and rampart, you had to level gladiator to get even if you wanted to play warrior or dark knight.

    Role skills was a way around that, to make it so you didn't have to level other classes and could just get some basic across the board abilities for your role. The issue ended up being there were a handful of essential ones, like provoke and rampart, and a lot of situational or just not very useful ones.

    So seeing the issue, the dev team mid SB decided to just give you all the role skills and then in 5.0 work out the ui issues so you don't have to go in and 'pick' them anymore, and culling some of the useless ones.

    And that's how we got to where we are now.
    (0)

  5. #175
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I wonder if rampart is still in there as one of the 7 or did they just give each tank their own additional mitigation tool.
    (0)

  6. #176
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Before role skills, we had cross class skills. Which meant that things like provoke and rampart, you had to level gladiator to get even if you wanted to play warrior or dark knight.

    Role skills was a way around that, to make it so you didn't have to level other classes and could just get some basic across the board abilities for your role. The issue ended up being there were a handful of essential ones, like provoke and rampart, and a lot of situational or just not very useful ones.

    So seeing the issue, the dev team mid SB decided to just give you all the role skills and then in 5.0 work out the ui issues so you don't have to go in and 'pick' them anymore, and culling some of the useless ones.

    And that's how we got to where we are now.
    I don't need a recap, I played through it live.

    How is any of this relevant? Everyone now gets Rampart at level 8, but why? All the tanks have different but functionally identical 30% DR skills, what's wrong with PLD getting Rampart, DRK getting Shadowskin, etc. etc.
    (0)

  7. #177
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jandor View Post
    I don't need a recap, I played through it live.

    How is any of this relevant? Everyone now gets Rampart at level 8, but why? All the tanks have different but functionally identical 30% DR skills, what's wrong with PLD getting Rampart, DRK getting Shadowskin, etc. etc.
    Additional work/time making distinct spell effects when they all already have rampart.
    (0)

  8. #178
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Additional work/time making distinct spell effects when they all already have rampart.
    There is no additional work/time, the distinct spell effects already exist.
    (2)

  9. #179
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jandor View Post
    There is no additional work/time, the distinct spell effects already exist.
    Always wondered about this
    (1)

  10. #180
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jandor View Post
    There is no additional work/time, the distinct spell effects already exist.
    Quote Originally Posted by Giubba View Post
    Always wondered about this
    Every time they update one of them, they'd have to update all 4. So if it was say Rampart's 20% Damage Reduction, 20s Duration, 90s Cooldown. ATM if they say make it 25% Damage reduction, they do it once, they are done. If they go the other way, they do it 4 times, test all 4 of them, then done. And if they add a 5th tank eventually... boom 5 times.
    For Gunbreaker alone, they got out of coming up with a name, an icon, a tooltip, a spell effect, an animation, coding in the effects of 7 skills, just by having role skills. From a development standpoint, the more things that are shared the easier it gets, and none of these things are so important that I want them to be unique. I'd be far less happy if my combo finisher was shared than if my taunt was shared.
    (0)

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