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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    Okay. It's one of the better solutions to the Stance problem.

    Remove the penalty, and basically just make its use simply be based on what position you're in. Similar to how I suggested stances be done, just without the interesting gameplay shift, it's now just "Do enmity" or "Don't do enmity"

    I wonder if this might just trivialize Enmity though? Or will circle-shirking still be a thing?
    Probably just trivialize enmity tbh. They're removing NIN aggro tools too, aggro as something the party has to work together to manage seems a dead concept.

    Quote Originally Posted by Kalise View Post
    Also, I'm curious about that whole sentence about HP Bonus and damage dealt increase bonus? Is it suggesting more stuff like Upheaval? Is Vitality going to be indirectly a DPS stat again?
    I reckon they get a boost to damage from STR and a boost to HP and/or armor from VIT. Doubt VIT as damage stat is coming back.

    Quote Originally Posted by Kalise View Post
    Well... RIP level 1-29 Tanks.
    Presumably tank stance is a very early skill, like level 10 or something.

    Quote Originally Posted by Kalise View Post
    Wait... Sheltron duration increased? Wut? Like it already lasts 10s... If you're not taking a hit within 10s then wtf are you using the skill for?
    Guessing it just blocks everything for the duration. Bulwark appears to be gone too.
    (1)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jandor View Post
    Presumably tank stance is a very early skill, like level 10 or something.


    yep level 10 ^^
    (2)