Quote Originally Posted by Big-Isaac View Post
I like the idea of getting more enmity yet less damage from hitting from the front, and more damage but less enmity from hitting from the flanks or back.
It's a lot more organic than having certain skills arbitrarily cause the target to hate you more than others. All of the melee are also already based on positionals, so it would make sense for tanks as well.
The moment you have one tank suffer a damage loss for tanking, is the moment you have tank stand offs because no one wants to pull and gimp their damage. There is no good reason to punish someone for doing their job.