Going from the Tank comments put into the master thread about the LL stuffs:
Aww yeah, no more "PLD is by default the best OT!"-All jobs can support MT.
Though, hopefully there's no major discrepancies. Such as DRK having... TBN and like PLD having... Cover, Intervention, Clemency, Passage of Arms + like a new skill called "The Brightest Day" which spends 50 gauge to make another party member invulnerable!
Okay. It's one of the better solutions to the Stance problem.-Removing offensive stances. We will just toggle tank stances on and off. Tank stances adjusted.
-Damage received/dealt, max HP from tank stances are gone.
-Tank stances will now only generate more enmity for all abilities used.
-No penalty for applying tank stance. Turn it on for MT and leave it off for OT.
Remove the penalty, and basically just make its use simply be based on what position you're in. Similar to how I suggested stances be done, just without the interesting gameplay shift, it's now just "Do enmity" or "Don't do enmity"
I wonder if this might just trivialize Enmity though? Or will circle-shirking still be a thing?
Hmm... More passive mitigation...-New trait, Tank Mastery, for damage received/dealt and max HP. All damage received will be reduced by 20%. Max HP bonus and damage dealt increase based on certain attributes.
I hope that Warriors still get to have fat stacks of HP though. Like, more fat stacks of HP than other Tanks. But with less DR in return.
Also, I'm curious about that whole sentence about HP Bonus and damage dealt increase bonus? Is it suggesting more stuff like Upheaval? Is Vitality going to be indirectly a DPS stat again?
'aight.-Enmity-generating combos removed.
Well... RIP level 1-29 Tanks.
Meh... Would have liked to see some changes here... Just a little mix up to make things a bit more interesting than just mashing your face on the DPS rotation 24/7...-Skill rotations will not change for MT or OT. Will always be the same.
Wait... Sheltron duration increased? Wut? Like it already lasts 10s... If you're not taking a hit within 10s then wtf are you using the skill for?-For Paladins, no more Sword Oath. New ability to remove casting time for spells. Sheltron duration extended. Rage of Halone effects changed.
Also "Rage of Halone effects changed" uhh... Wasn't one of the above points that enmity combo's are going? Or is this supposed to be some other skill?
Wut? No more Defiance? But didn't the above point say DPS stances are going? Are Warriors keeping Deliverance? Are Warriors losing both stances?-For Warriors, no more Defiance. You'll get a new ability that's more powerful than Fell Cleave.
Also lul at Feller Cleave memes being accurate
Odd that they didn't mention anything about how Fell Cleave/Inner Beast stuff was going to work. Is IB just going away?
Aww yiss! Though apparently they're getting a second gauge to manage summoning Fray... So DRK's are going to be pet Tanks? Huh...-For Dark Knight, no more Dark Arts, as mentioned before.
Inb4 people whine that Warriors can buff allies...Warriors can buff allies. Tank stances have been changed. Many Fell Cleaves in a row.
Though, it sounds like we might be getting "Warcry" or something. Either way, it's a scary thought for balance if these ally buffs are rDPS ones and if Warriors are still going to be dishing out their own axe flavoured damage...
Also sounds like Inner Release is staying the way it currently is... Meh...



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