Though, IF DPS was averaged out, so that Tank A popping their offensive CD ended up doing the same damage as Tank B who consistently did more damage (Ignoring how they'd end up cheesing things to never use their damage down CD and thus start edging out in damage, or how Tank A's burst CD lines up better with other rDPS CD's and boss downtime and thus can reverse the situation where Tank B is now the one with worse damage - Like with the current situation with Tanks where WAR's burst nets them higher overall DPS due to those factors)
Then what you've done...
... Is nothing at all.
You've simply recreated the exact rendition of current Tanks, only worse.
WAR uses a burst DPS CD to do a lot of damage in a short amount of time, but deals crap damage the rest of the time.
PLD has a dual-burst phase where they alternate between Requiescat for a short amount of high output and Fight or Flight where they have an extended period of higher damage.
DRK has a more consistently high DPS output, with minor "Burst" through Blood Weapon extensions with Delirium.
Living Dead, Cover, Holmgang, Hallowed Ground, Intervention, Rampart, Vengeance/Sentinel/Shadow Wall would disagree.
Unless you really do gimp DRK's defences while not using their crappy CD to the point where they literally were just mDPS...
You know the fact that in a "No Tank Stances" scenario Tanks have:
* More natural defence (So they simply take less damage)
* Enmity Combo's (To build higher than usual Enmity)
* Lower overall DPS (Even when accounting for CD's)
* A plethora of defensive CD's and skills to use to mitigate damage
* Higher than average Enmity generation (To make up for the DPS discrepancy)
Meanwhile in your scenario, where half the Tanks are just mDPS with a strong defensive CD... You literally can just turn the existing defensive CD's on the 2 mDPS that have them into similar skills and there'd be no difference.
Also, by the way, my stance isn't "No Tank Stance" it's "MEANINGFUL Stances"
Not just slapping increased/decreased damage taken/dealt modifiers onto a braindead DPS job. Which is what current Stances do and what your suggestion continues to do.
I'd want Stances to literally cause you to have different skills that benefit you in different positions, so you play differently when you're tanking the boss to when you're OT and are just slapping the bosses butt waiting for adds/tank swap.
But of course, you'd know this if you spent a little more time reading my posts and a little less time accusing me of not reading your own.



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