Quote Originally Posted by ADVSS View Post
I dont like the "well its their quirk" part, BUT

Wouldnt the best solution, to lower button bloat be to boost enmity as ab added effect of cooldowns like rampart, etc.
You gotta remember high preformance tanking and dancing, sure. Some dont drop stance back and forth especially novice, But if "youre gonna do a big pullll" at least have the defensives that are there aid in doing so. That would alleviate a lot of stress on novice healers as well.
Also rampart/etc doesnt reduce damage potential, why should a just their quirk to hold hate even be acceptable?
I mean sure, I never touched on any specific mitigation skills, so I'm not apposed to this sort of thing at all. I was laying out an overall design philosophy.

But about the "quirk", with overall DPS balance considered, this isn't an issue.
Foul has a potency of 650, Midare Setsugekka has a potency of 720. The context of that jobs rotation and how the skills used plays a much bigger role than just the potency of the skill.
This case would be no different. A lowered potency on a couple of skills doesn't mean THAT JOB WILL NOT BE PLAYED.