

I did.
Paladin wouldn't be played.
DRK would use its CD on the pull for 2-3 GCD's and then cancel it early.
It would then no longer use the skill for the rest of the encounter.
There is no "Right Balance" with this.
In this scenario, Paladin would never be played.
See: Heavensward.
Unless, this "Burst Damage" CD was like ridiculously powerful. Like Inner Release on steroids powerful. And thus became OP during times when the raid will all pop damage CD's.
Also "Different playstyles"?
There would literally be no different playstyles. It would still be functionally mash DPS combo's. Only one Tank will be popping a DPS CD as it comes up (Kind of like literally how Tanks currently play) while the other will be simply... Not pressing its equivalent CD.
Also...
In this scenario where the "OT" Tanks are by default in "DPS Stance" and have a CD to improve their defence at the cost of damage...
What if, someone decided to make say... Shade Shift or Riddle of Earth. Do the same things? Increase enmity, increase defences, decrease damage.
Exactly what, in this scenario, differentiates these "Tanks" from these DPS jobs at this point?
As such, do these "Tanks" cease to be Tanks and are now simply DPS? Given how simply DPS jobs can be turned into the exactly the same design?
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