sounds like ARR and HW PLD Pre level 40The idea is to limit tank damage while tanking, but give them more damage when they're not tanking so that they're not TOO good and doing too much damage as a tank, but not left with so little damage as to be annoying to play through quests etc. I think that's the intent anyway. The idea with tank stance is to swap between those two extremes. The issue is that FFXIV content generally does not require the benefits of the tank stance, at least not for the majority of a boss fight's duration, which leads to people hardly ever using it. Were the game balanced in a way where you NEEDED the enmity and defense boost from tank stance to tank all the time it would serve more of a purpose.
I assume that anyone arguing to remove tank stance is assuming the extra enmity would be baked into the job, not just stripping away their enmity tools with no compensation. People don't want to just say, remove Shield Oath and make no other changes to PLD to compensate.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
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