Quote Originally Posted by LeoLupinos View Post
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I don't think forcing 4+ others players potential to be restricted by another player's competency is good for the health of tank gameplay nor the health of the game as a whole.

Enmity as a mechanic is not fun. There is no gain from excelling at it if the supposed "potential room" can't possibly be filled and all the more to lose if it holds back damage because perma-tank stance billy spamming 1-2-3 is the pilot of the tank.