Quote Originally Posted by LeoLupinos View Post
Tank stance: Reduces damage received.
DPS stance: Generates enmity.
Why would the DPS stance be generating enmity over the tank stance?

I'd say get rid of "DPS" stance altogether.

Base tank ability regardless of no stance or any stance: higher enmity generation and higher max HP than DPS/Healer.

MT stance: increased personal shield/utility for all tanks (including WAR), increased enmity generation
OT stance: increased party shield/utility, reverse shirk: either takes some enmity from MT or gains a portion of enmity every time MT gains enmity

Remove shirk, tank swap happens by switching stance
Switching to MT stance acts like ultimatum.
Switching to OT stance slightly reduce enmity at the start to ensure new OT does not accidentally take enmity back from new MT.

Reduce/remove shield from Healer to make OT shield/utility more relevant.